Powermonger is a real-time strategy game developed by Bullfrog Productions and published by Electronic Arts in 1990.
Powermonger is a real-time strategy game developed by Bullfrog Productions and published by Electronic Arts in 1990. First released on the Amiga and Atari ST, it eventually made its way to DOS in 1992. It takes the concept of Bullfrog’s Populous and adds a war element to it. Designed and programmed by Peter Molyneux, Powermonger has many similarities to his more recent title, Black & White.
Derived from the Populous game engine, Powermonger sets itself apart using a 3-dimensional game map. This allows for more freedom when manipulating camera views than its predecessor. While you cannot form the land like in Populous, your actions will still have a small effect on the environment. This game also has an advanced “artificial life” engine, with villagers performing their jobs with no player input. However, it would help if you still kept a close eye on their moods, as losing their favor leaves you ripe for defeat. This AI engine also eliminates the need to micromanage your troops’ equipment, as they will optimize themselves. Take over maps by conquering all (or most) of the towns in the area by force or diplomacy. With more than 500 worlds to explore and conquer, it can satisfy even the most ravenous of power mongers.
This title has snapped up numerous awards, including Strategy Game of The Year (Computer Gaming World) and Best Strategy Game (Amiga Joker). It was also named in the All-Time Top 100 Amiga Games (Amiga Power), Greatest Games of All Time. If you have a desire to crush your enemies and see them driven before you, you have come to the right place.
Review by: Tasha
Published: 25 January 2017 5:32 pm
Good to know, thanks. If memory serves, this was the case when I used to play it on my Amiga, long, long time ago.
Overwriting saved games doesn't work. You must save on a new slot (A-H). After you exit the game, go into "Powermonger\fsuae\Hard Drives\save\" and delete your old saves, so that there is room the next time you play (deleting saves during the game won't work, the game still thinks those slots are taken.)