Red Storm Rising is a submarine simulation game released and published by MicroProse in 1988.
Red Storm Rising is a submarine simulation game released and published by MicroProse in 1988. The game was based on Tom Clancy's novel, also named Red Storm Rising.
Taking the player into the age of the Cold War, the game is based on the rivalry between the US and Russian naval forces. The two superpowers of the era are taking on a battle to the death at sea, and you are the winning condition; win it and be a hero or reserve yourself a place at Davy John's locker.
An average person has seen enough war movies to recognize the Captain, who yells orders at his crewmates. From the manning the torpedos, steering the sub to the boisterous commands aimed at the engine room screaming, "engines on full throttle, men," it is all etched in our memory as the typical atmosphere in a submarine control room. However, Red Storm Rising takes a much more different perspective, where it simulates the technical aspect of a submarine rather than the theatrical sense of it.
The game is based on four time zones that the player has the freedom to choose from; commanders can pitch themselves in undersea battles from 1984 to a fictitious future with advanced technology. As you prowl beneath the open sea, stalking your next victim through a bunch of maps and selection screens, it is up to the player to decide where to be, what to use, and when to use it.
The game provides the player with masses of information; all depicted through charts, graphs, maps, and even has an accurate sonar system. It's pretty much a skill and an art to go undetected and launch a guerrilla attack at an unsuspecting ship and slowly sneak away, avoiding fire. From thermal ducts in the water that distort sonar, nautical kits that function based on the submarine's depth to acoustic signatures that you can use to identify a ship, the game heavily relies on observation, skill, and strategy with massive amounts of depth involved.
Nothing related to action is complete without firepower. The game consists of a vast arsenal of weapons at your disposal and 30 odd enemy naval ships that are potential victims to your 7000 ton beast of a submarine. From torpedoes that hunt down ships to unjammable/undetectable attacks, the game provides you with an option for each scenario.
Unlike what a typical submarine simulator would provide, Red Storm Rising does not have a "cockpit" view. Instead, the whole gameplay section is based on the many maps, charts, and reading material provided by the game. From what I experienced, the lack of direct visuals didn't majorly impact the game. Trust me; when you start seeing those damage warnings and all those ships closing in on you, you will be praying to god with sweaty palms trying to save your submarine from the impending doom. The sound system doesn't give much to discuss, except the propeller churning away in the background and the occasional shake as a hit is notified.
Overall, the developers have done a fantastic job of recreating the complexity behind operating a nuclear submarine. The lack of stunning graphics or visuals may seem like a hindrance, but when you get into the playing zone, none of that matters except surviving in the deep blue sea.
Review by: Adam
Published: 4 March 2020 5:20 pm
DOS version 1.1 - Language: English - Size: 1.51 Mb
DOS version 1.1b - Language: English - Size: 3.20 Mb
Amiga version 1.0 - Language: English - Size: 7.62 Mb
Amiga version 1.0 - Language: English - Size: 8.28 Mb
First I found Sid Meier's Pirates! Now Red Storm! All I need is TV Sports Football and my life is complete!
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