Ween: The Prophecy (or just Prophecy in the U.S.) is a point-and-click adventure game developed and published by Coktel Vision in 1992 for Amiga, DOS, and Atari ST.
Like most adventure games of the time, you play from a first-person perspective. The game uses a cursor that lets you know what items you can interact with on the screen. It has similar game mechanics to Coktel’s Gobliiins series and almost the same engine as Fascination.
Ween is awoken in the middle of the night by an old wizard (his father); how rude! The wizard tells Ween that an evil wizard must be stopped, and only three days remain. We'll never know why he didn’t get word to him before, anyway; Ween must now embark on a quest to complete three tasks to collect 3 grains of sand (somebody likes the number 3) to place them in the magic hourglass. Our hero will definitely meet some odd characters along the way, played by real actors most of the time, who will assist him. The Prophecy relies on item collection and sequential puzzle-solving to advance the story. With no actual combat to speak of, the game is more about exercising your mind.
Despite a few minor complaints, the Prophecy got decent reviews once it was released. If you liked Gobliiins, you’d probably enjoy this one. Or, if you’re just into adventure games, this is a good one to check out.
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