Worms: The Director’s Cut is the sequel to the original Worms. It was developed by Team17 and published by Ocean Software in 1997. It was created exclusively for the Amiga with an AGA chipset.
Both games are turn-based strategy games centered around artillery warfare. The Director’s Cut takes the original engine from Worms and, of course, adds many elements. It also improves the graphics with 256 colors.
As the name would suggest, your playable troops and their enemies are part of the Lumbricidae family (or worms). Players get to command a team of four worms with customizable names. Your goal is to destroy all the other worms on the battlefield using any means necessary. This includes the use of such weapons as the Holy Hand Grenade, Kenny-on-a-rope, Priceless Ming Vase, and several other wild weapons. The terrain and climate of the battlefields vary, and there is also a level designer to create your own. The player can also control multiple other settings for combat, including changing the power level of weapons or adding a time limit to the match. You can take on other players or beat computer controlled worms, the choice is yours.
Strangely, though it received excellent reviews from critics, The Director’s Cut sold only 5,000 copies worldwide. I’ve played Worms before and loved it, so this fact is crazy to me. But I would imagine it had something to do with only being on the Amiga. Either way, many consider it the best Worms ever released, so I recommend you try this one out—it’s great fun!