GamesNostalgia Blog: articles, reviews, tutorials, guides, stories about retro games, abandonware, classic games, game designers, interviews and the exciting history of computer games.
Author : Adam
8 March 2026, 9:47 pm
The year is 1987. On the Commodore 64, you load a game from tape. You wait — 25 minutes, in fact. But instead of silence, something extraordinary happens: a haunting, Asian-inspired melody fills the room, flowing from the SID chip with a beauty that stops you in your tracks. By the time The Last Ninja finally loads, you are already completely absorbed. That is the power of this game, and that is why, almost 40 years later, it's still considered one of the greatest titles ever made for the Commodore 64.
Read More
Author : emabolo
27 February 2026, 9:56 pm
In August 1981, IBM announced a new personal computer at the Waldorf Astoria Hotel in New York. With 16K of RAM, a single floppy drive, and a starting price of $1,565, it was designed squarely for business users. The operating system — MS-DOS, which Microsoft had acquired from a small Seattle company for $50,000 just two weeks before the announcement — was a tool for accountants, not adventurers. Nobody in that hotel ballroom was thinking about games.
Read More
Author : Manu
20 February 2026, 7:01 pm
Real Time Strategy games represent one of the most influential and enduring genres in computer gaming history. Unlike turn-based strategy games, where players take sequential turns to make moves, RTS games unfold continuously in real time, demanding split-second decision-making, resource management, and tactical coordination. Players typically control armies, manage economies, construct buildings, and engage in warfare while the game clock never stops ticking. This creates an intense experience that combines the cerebral challenge of traditional strategy games with the immediate excitement of action games.
Read More
Author : Maddie
18 February 2026, 5:34 pm
The Commodore 64 wasn't just a computer — it was a cultural moment. With its SID sound chip, advanced sprite hardware, and 64KB of RAM, the C64 became the platform where a generation of developers pushed 8-bit computing further than anyone thought possible. Games that shouldn't have worked, somehow did. Experiences that belonged in arcades ended up in living rooms.
Read More
Author : Tasha
2 February 2026, 5:34 pm
Give a man a fish, and you'll feed him for a day; teach a man to play Doom, and you'll never get another day's work out of him. Doom Press Release 1993: "In 1993, we fully expect to be the number one cause of decreased productivity in businesses around the world."
Read More
Author : Tasha
19 December 2025, 5:34 pm
First, I was never much of a racing game fan (try not to hate me too much), so Geoff Crammond is a relatively new name for me. That is not to say I have never played any of his games. As a matter of fact, I played a couple of the Grand Prix series games. Though I used to get in trouble as a kid for pronouncing it "grand pricks." That said, I found the topic rather interesting to research. I have learned much about Sir Geoff and how he earned his well-deserved moniker.
Read More