GamesNostalgia Blog: articles, reviews, tutorials, guides, stories about retro games, abandonware, classic games, game designers, interviews and the exciting history of computer games.
Author : Manu
15 March 2026, 10:29 am
In 1987, Sid Meier made a pirate game based on children's picture books and Errol Flynn films. It became MicroProse's best-selling game of the year, introduced the design philosophy that would later produce [Sid Meier's Civilization] and [Sid Meier's Railroad Tycoon], and put Meier's name on the box for the first time. Six years later, MPS Labs rebuilt it from the ground up as [Pirates! Gold] — adding VGA graphics, a full orchestral soundtrack, and enough new features to make it feel like a different game. The result is one of the finest remakes in gaming history, and the version most players encountered and remember.
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Author : Tasha S. & Emanuele B.
29 February 2020, 4:05 am
Hooba noobie! Ayaw ko bobo siya! That, of course, means absolutely nothing, it's pure gibberish, Or should I say "simlish." Simlish is the familiar "language" that is used in the Sims series of games. Why am I talking about the sims and, worse yet, attempting to speak their language? That's because of Will Wright, the man behind the sims games. Everything from SimCity to every Sims game that followed. I grew up with the Sims games, and I always found the antics of those little sims to be hilarious, nonsensical, and often risque. I loved it. The very idea of making your own little person and playing God, if you want. But, I should probably backtrack somewhat if I'm going to do Mr. Wright any justice.
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