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Latest Game Reviews

Sid Meier's Colonization

Sid Meier

Author: GN Team - Published: 1 April 2025, 12:06 pm

Sid Meier's Colonization is a strategy game about the European colonization of the New World, starting with the Discovery of America in 1492.

Sid Meier's Colonization, released by MicroProse in 1994, is a turn-based strategy game that immerses players in the European colonization of the New World from 1492 to 1783. While it shares foundational mechanics with its predecessor, Sid Meier's Civilization, Colonization introduces distinct gameplay elements that set it apart.

Despite bearing Sid Meier's name, Colonization was primarily the brainchild of Brian Reynolds. Reynolds, who joined MicroProse in 1991, began developing the game as a personal project during uncertainty at the company. His initiative caught the attention of MicroProse's management, leading to official support. Sid Meier played a mentorship role, offering guidance on game balance and design principles, but Reynolds led the core development and creative direction.

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Deus Ex

Deus Ex

Author: Adam - Published: 31 March 2025, 11:46 pm

Deus Ex is the first chapter of the popular stealth-RPG series created by Ion Storm and published by Eidos.

When it was released in 2000, it wasn't just another first-person RPG —it was a revolution in game design. Developed by Warren Spector and his team at Ion Storm Austin, Deus Ex blended first-person action, RPG mechanics, and immersive storytelling in a way that had never been seen before. It was a game that valued player choice above all else, allowing for multiple approaches to every situation, making it one of the most influential titles in gaming history.

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Advance Wars

Advance Wars

Author: Adam - Published: 31 March 2025, 9:32 pm

Advance Wars is a tactical turn-based strategy game that was first released on September 10, 2001, for the Game Boy Advance. Developed by Intelligent Systems and published by Nintendo, the game was designed by Kentaro Nishimura.

It is part of the Famicom Wars series, which started with Famicom Wars for the NES in 1988 and continued with Game Boy Wars in 1991.

In Advance Wars, you take on the role of a commanding officer of a military force, controlling various units on a grid-based map to engage in battles against opposing forces. There are 18 different types of units, such as infantry, tanks, planes, and ships, each with its strengths and weaknesses, and it's up to you to deploy them strategically to achieve victory. By capturing buildings, you can obtain resources and upgrades.

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Bard's Tale III: Thief of Fate

Bard

Author: Adam - Published: 31 March 2025, 7:38 pm

The Bard's Tale III: Thief of Fate is a fantasy role-playing game created by Interplay Productions in 1988. It is the third chapter of The Bard's Tale's series. The game was released initially for the Apple II and Commodore 64, then later ported to DOS and Amiga.

Thief of Fate marks the conclusion of the famous trilogy created by Michael Cranford on the Apple II. Cranford did not work on this installment, which was developed by a team that included director Brian Fargo, producers David Albert, designers Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole, with programming by Rebecca Heineman.

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Duke Nukem

Duke Nukem

Author: GN Team - Published: 31 March 2025, 2:31 pm

Released in 1991 by Apogee Software, Duke Nukem Episode 1 - Shrapnel City is a side-scrolling platform shooter. It introduced players to one of gaming’s most recognizable action heroes.

Duke Nukem was initially created in 1987 by Todd Replogle, but the game was supposed to be called "Heavy Metal". Scott Miller (Apogee co-founder) told Replongle they should do what they do with comic books: name the game after a lead character. Together they decided Duke Nukem. After that, George Broussard, Allen H. Blum III, and Jim Norwood created the graphics.

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Dangerous Dave

Dangerous Dave

Author: GN Team - Published: 31 March 2025, 1:23 pm

Dangerous Dave in the Deserted Pirate’s Hideout! is the first game in the Dangerous Dave series, created by John Romero. The game originally debuted on the Apple II as a demo. Romero developed it using an Applesoft BASIC add-on called GraBASIC. It was later rewritten in Assembly language for the Apple II and also ported to MS-DOS, bringing its arcade-style platforming experience to a wider audience. Though simple in design, Dangerous Dave became an influential title that showcased the early talents of one of the key figures behind Doom and Quake.

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