Author: Tasha - Published: 20 April 2017, 1:57 am
Where Time Stood Still is an isometric arcade adventure game developed by Denton Designs and published by Ocean Software in 1987. The game was developed *exclusively* for ZX Spectrum 128K, Atari ST, and MS-DOS.
The plot is based heavily on the 1974 film "The Land That Time Forgot" and other Lost World books/movies. The passengers of a plane crash land in an uncharted area only to discover dinosaurs and primitive humans inhabit it. The game's object is to keep your crew of four alive through all the dangers the site offers. Threats lurk around every corner, and you must be quick on your feet to get past them. The game randomizes with each playthrough, with random levels like Diablo, so you won't encounter the same things in the same places. Each party member has their strengths and weaknesses that shape how you deal with them. The crew can collect weapons and other valuable items to aid in their bid for survival and will also encounter friendly natives. Do your job as a leader, and you will lead these hapless folks to safety. If you're feeling a little evil, you can abandon everyone and leave them to their fate since only one party member is required to continue.
Read MoreAuthor: Tasha - Published: 20 April 2017, 1:29 am
Ultima VII: The Black Gate is a role-playing game and the seventh in the Ultima series designed by Richard Garriott. It was developed and published by Origin Systems and released for DOS in 1992.
This game was a turning point for the series as it introduced many new gameplay conventions. Aside from general improvements to the graphics, this installment departed from using tile and grid-based movement. It also switched from mainly being keyboard-controlled to mouse-oriented controls with optional keyboard hotkey usage. Players can move items by dragging and dropping them using the mouse rather than using the ‘move’ command. Ultima VII also introduced real-time gameplay that will pause only when specific menus are open, like your inventory. This is also the case during combat, and your party members are largely AI-controlled with behaviors that you set them to.
Read MoreAuthor: Tasha - Published: 18 April 2017, 9:12 pm
Kick Off is a football (soccer) game designed by Dino Dini and developed by Anco Software in 1989 for the Amiga, Commodore 64, and other platforms. This football game was the first to use a top-down view of the field. It was also the first to show the ball as rolling in front of the player as it should be. The game had around eight sequels and remakes, making it a full-fledged franchise.
Kick Off was one of the first football games where knowing how to control the ball was necessary. There is a practice mode that allows you to learn the technique before applying it to an actual game. You can practice passing and sliding tackles until you are a master. You must change your strategy and players to claim victory when taking on actual teams. The game also features penalty cards, injuries, different referees, and other elements that add to the realism and difficulty.
Read MoreAuthor: GN Team - Published: 17 April 2017, 2:22 am
Flood is a side-scrolling platformer created by Bullfrog originally for the Amiga and then ported to Atari ST. The game was published in 1990 by Electronic Arts. The main author of the game, lead game designer and developer, was Sean Cooper, more famous for being the lead programmer of Magic Carpet and the game designer of Dungeon Keeper 2.
The character of Flood is called 'Quiffy,' and it's able to run, jump, cling to walls and swim. On many levels, some taps can be opened so that the water can flood and Quiffy can swim. The physics of the water was really advanced for the time and very realistic.
Read MoreAuthor: GN Team - Published: 15 April 2017, 7:27 pm
Elvira II: The Jaws of Cerberus is the sequel of the horror rpg point-and-click adventure created by Horror Soft, based on the character Elvira, the Mistress of the Dark, a witch and movie star. The game was released in 1991 by Accolade for MS-DOS and one year later for Amiga, Atari ST and Commodore 64.
In the game you are Elvira's boyfriend and you have to save her from the evil Cerberus. The gameplay is a real mix between rpg and adventure. The point of view is first person, with a pseudo 3D. There are many rpg elements, such as the selection of the character class at the beginning, collection of XP points during exploration and combat, character level up with distribution of the skills.
Read MoreAuthor: GN Team - Published: 13 April 2017, 1:37 am
Shadow of the Beast III is the third chapter of the fantasy platformer created by Reflections and published by Psygnosis.
While the first and second episodes, thanks to the franchise's success, were published on many platforms, including Atari ST and the SEGA consoles, this game that ends the trilogy was released on the Amiga only.
The hero we saw in Shadow of the Beast is finally transformed into a human, but the evil Maletoth is not defeated yet.
Shadow of the Beast III has very nice music and a graphics style similar to the second game, but with some effects (such as the parallax scrolling) taken from the first one. The gameplay is more traditional, based on puzzle-solving and some actions. Many fans of the series didn't appreciate mechanics' change; the first games were more innovative. But at the same time, Shadow of the Beast 3 is a bit easier, and many other players appreciated that.
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