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Latest Game Reviews

Warlords III: Reign of Heroes

Warlords III: Reign of Heroes

Author: GN Team - Published: 25 June 2021, 1:45 pm

Warlords III: Reign of Heroes is the third chapter of the saga of fantasy turn-based strategy games created by Strategic Studies Group. The game was released in 1997, exclusively for Windows.

The saga designed by Steve Fawkner started on Amiga and MS-DOS in 1990 and then continued in 1993 with Warlords II, which added many new features to the original game. The release of Warlords 3 in 1997 marked an important milestone. Thanks to the increased memory and computational power of the new machines, the game could be improved in any aspect. Graphically, instead of a flat 2D background, we have a sort of isometric top-down view with many more details. All units are also fully animated. RPG elements are more important now, with heroes that will stay with you during different games of the same campaign. There also several classes to choose from, plus spells and the introduction of life points.

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The Karate Kid: Part II

The Karate Kid: Part II

Author: GN Team - Published: 20 June 2021, 2:53 pm

The Karate Kid: Part II is a beat-em-up based on the popular movie of the '80s with Ralph Macchio and Pat Morita. The game was created by Steve Bak and Pete Lyon and published by MicroDeal in 1987 for the Amiga and Atari ST.

When it was released in 1987, the game represented a big step forward compared to the existing beat-em-ups. Considering that International Karate was available only for the Commodore 64, Karate Kid was probably the best fighting game on the Amiga. With excellent visuals and perfect conversion of the movie images into computer graphics, MicroDeal's title amazed the players. It was one of those releases that convinced users to move from an 8-bit computer to an Amiga.

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Premier Manager

Premier Manager

Author: GN Team - Published: 11 June 2021, 7:19 pm

Premier Manager is a football/soccer management sim published by Gremlin Graphics. It was developed by Realms of Fantasy in 1992 for the Amiga and Atari ST. Later, it was ported to Acorn Archimedes and MS-DOS.

This is the first title of a long series, but only the first three were created by Gremlin. Since Premier Manager 97, the series has been published by Dinamic Software.

The game designed by John Atkinson and Alex Kewin is pure managerial. Up to 4 players can join the challenge. Each of them will be the new coach of a team of the Conference League (it's not possible to start directly in the Premier League). Setting the right formations, picking the players, buying and selling players, and arranging the coaching schedules, will be your main activity. If you can build a strong team, you will eventually take your club to the Premier League, and maybe you can win some titles. The financial aspect is fundamental because the club must have money to invest. You can manage the sponsorship and ticket sales or ask for loans.

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A.M.C.: Astro Marine Corps

A.M.C.: Astro Marine Corps

Author: GN Team - Published: 5 June 2021, 4:33 pm

Astro Marine Corps (or simply A.M.C.) is a horizontal scrolling shoot-em-up created by the Spanish studio Creepsoft/Dinamic Software. Released originally for the Amstrad CPC and other 8-bit platforms, in 1990 the title was ported to Amiga and other more powerful computers.

Besides the enhanced graphics, the 16-bit edition offers also some additional high-quality music. Unfortunately, in terms of gameplay, there are still several problems, in particular the way the hero moves and jumps. Anyway, if you like to kill hordes of Aliens, AMC offers a creative level design and a great variety of enemies.

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Impossamole

Impossamole

Author: GN Team - Published: 1 June 2021, 12:52 am

Impossamole is a platform shooter created by Core Design and published by Gremlin Graphics in 1990. It was released for Amiga, Atari ST, ZX Spectrum, Commodore 64, PC Engine, and other platforms.

The title, designed by Alex Davis and Berni Hill, is the sixth chapter of the Monty Mole series, which started in 1984 with Wanted: Monty Mole. The series was supposed to end with Auf Wiedersehen Monty, but Core Designed decided to create at least one Monty game for 16-bit computers, and this is how Impossamole was born.

The title is similar to other Core Design entries, such as Rick Dangerous 2, but it doesn't reach the same quality. It's also too difficult to be enjoyable unless you are a hardcore platformer champion. But you might want to play it to listen to the fantastic intro tune composed by Barry Leitch.

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Adventure Construction Set

Adventure Construction Set

Author: GN Team - Published: 24 May 2021, 9:04 pm

Adventure Construction Set (ACS) is not a game but a game-maker tool created by Stuart Smith originally for the Commodore 64. Initially released in 1984, it was later ported to Apple II (1985), Amiga (1986), and MS-DOS (1987).

Despite the title, ACS does not produce graphic adventures; instead, you can build top-down, tile-based RPGs, like Ultima IV. It supports turn-based battles, melee and ranged attacks, spells, shops, and much more.

ACS was the best-selling Electronic Arts title in 1985 and influenced Bethesda when they created The Elder Scrolls Construction Kit. The construction set includes two games/tutorials: Rivers of Light and Galactic Agent (the latter only in the Amiga version of ACS).

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