Author: GN Team - Published: 20 January 2021, 3:52 pm
Shuttle: The Space Flight Simulator is a flight simulator created by Vektor Grafix and published by Virgin Games in 1992. In this game, you can pilot the famous Space Shuttle.
The game, released for the Amiga, Atari ST, and MS-DOS, succeeded in making the complexity of an actual Space Shuttle into something manageable for a videogame player. It still requires reading the manual since there are nine cockpits to manage, different cameras, and several functions activated with a keyboard or mouse. But with some commitment, completing the missions and having a lot of fun doing them is possible. The feeling of being inside a Shuttle is real. If you don't do things properly, the ship will explode.
Read MoreAuthor: Adam - Published: 19 January 2021, 1:45 pm
Action Soccer was created by Ludimedia SAS, a Ubisoft subsidiary, and released in 1995 for the MS-DOS platform. It was mostly focused on bringing an arcade version of soccer/football with a very distinctive perspective.
Ubisoft is a game company that has always tried to innovate and develop unique, exciting game ideas. Action Soccer is definitely one of those titles that will impress you with the great gameplay and immersive football mechanics. They did try to make something different here, as the game is not a simulation. Instead, it’s a more arcade version of football with a 2D overview and 3D isometric gameplay.
Read MoreAuthor: Adam - Published: 19 January 2021, 1:35 pm
Galaxy Force II is a sci-fi space shoot-em-up created by SEGA initially as a coin-op and then converted to many home platforms. Releases started in 1991 and include Mega Drive/Genesis, Amiga, Atari ST, Commodore 64, and others.
While some consider Galaxy Force II a full sequel to the original Galaxy Force, the truth is that this is an expanded version of the original. It contains a revision for the old levels, which were developed and rebalanced. At the same time, it also integrates two new levels and a system where you can fire four missiles with a single button press.
Read MoreAuthor: GN Team - Published: 19 January 2021, 12:12 pm
Monster Business is an arcade platformer developed by Eclipse Software and released by Ascon in 1991 for Amiga and Atari ST.
Inspired by famous coin-ops such as Mr. Do and Dig Dug, but also masterpieces such as Bubble Bobble, the goal of the game is to eliminate all enemies on the screen to clear the level. Enemies drop bonuses and collectible items when they explode, so you have to collect them all. The only difference in gameplay is that the level does not fit the screen entirely. In fact, if you walk left or right or jump on the platforms, the screen scrolls.
Read MoreAuthor: Adam - Published: 10 January 2021, 2:37 pm
Ultima VI: The False Prophet, developed by Origin Systems, is the sixth part of the role-playing video game series of Ultima. It was released in 1990 for DOS, then in 1991 and 1992 for Commodore 64, Amiga, and Atari ST. The game was planned to have a 16-bit version for the Apple II, but that was eventually scrapped.
Ultima 6 is the third (also the last) game in the Age of Enlightenment Trilogy. This title brings you directly into a world filled with demons, and as you come back to Britannia, your focus is to try and stop all the gargoyles from destroying the land and eliminating humankind. As you play, you also get to uncover a lot of secrets that will help you reshape your ideas regarding the entire attack.
Read MoreAuthor: GN Team - Published: 10 January 2021, 2:24 pm
Nicky Boom is a side-scrolling platformer created by Microids and released in 1992 for Amiga, Atari ST, and MS-DOS.
The game designed and coded by Alain Lambin and Dominico Manfredi didn't reach great popularity. The main character was not particularly original or memorable, or maybe because magazine reviews were not positive. Maybe reviewers would have appreciated a hedgehog more than a kid.
However, the main character is probably the only downside of the game because all the rest is really top quality. You often find problems in other platformers, such as bad-level design, impossible difficulty, non-responsive controls. Those are not present in Nicky Boom. The developers did a great job. This title is developed carefully, with a lot of attention to detail. Controls are perfect, and the difficulty increases slowly to allow you to learn. Levels are huge, with many different objects and power-ups, strategically placed enemies, and plenty of secret rooms that make this game a joy to explore. It won't be remembered as a piece of art for the graphics, but in terms of gameplay, I believe we have to thank Nicky Boom if today we have games such as Rayman Legends.
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