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Deus Ex

Available Platform: Windows

Deus Ex is the first chapter of the popular stealth-RPG series created by Ion Storm and published by Eidos.

Year2000
GenreRole Playing
Rating4.5

90/100 based on 9 Editorial reviews. Add your vote

PublisherEidos Interactive
DeveloperIon Storm
OS supportedWindows XP, 2000 & Windows 7
Updated31 March 2025

Game Review

Deus Ex is the first chapter of the popular stealth-RPG series created by Ion Storm and published by Eidos.

When it was released in 2000, it wasn't just another first-person RPG —it was a revolution in game design. Developed by Warren Spector and his team at Ion Storm Austin, Deus Ex blended first-person action, RPG mechanics, and immersive storytelling in a way that had never been seen before. It was a game that valued player choice above all else, allowing for multiple approaches to every situation, making it one of the most influential titles in gaming history.

The origins of Deus Ex can be traced back to Warren Spector’s experiences working at Looking Glass Studios, where he had been involved with Ultima Underworld: The Stygian Abyss, System Shock, and Thief: The Dark Project. These games laid the foundation for Deus Ex, as they emphasized player freedom, immersive simulation, and emergent gameplay. Inspired by cyberpunk literature such as William Gibson’s Neuromancer, Neal Stephenson’s Snow Crash, and conspiracy theories ranging from the Illuminati to Area 51, Deus Ex presented a dystopian world filled with secrets and moral ambiguity.

Set in the year 2052, the game follows JC Denton, a nano-augmented agent working for UNATCO (United Nations Anti-Terrorist Coalition). Tasked with stopping terrorist threats, JC soon uncovers a vast conspiracy involving secret organizations, government cover-ups, and the fight for human freedom. The story branches in multiple directions, allowing players to shape the narrative based on their choices, an element rarely seen in first-person games at the time.

Deus Ex was a groundbreaking experience due to its gameplay depth. Instead of forcing players down a linear path, it allowed them to tackle objectives using a mix of stealth, hacking, gunplay, and dialogue choices. The skill system let players specialize in different areas, whether it was computer hacking, lockpicking, or combat training. The nano-augmentations added another layer of customization, enabling abilities like enhanced vision, silent movement, or increased strength. The game’s open-ended level design encouraged exploration, multiple solutions, and rewarded creative thinking.

Technically, Deus Ex ran on the Unreal Engine, but Ion Storm modified it heavily to incorporate RPG elements and a more interactive world. Despite being somewhat dated in terms of graphics even at release, the depth of gameplay and world-building overshadowed any visual shortcomings. The sound design, composed by Alexander Brandon and Michiel van den Bos, created an atmospheric soundtrack that perfectly matched the cyberpunk setting.

Critically, Deus Ex was met with overwhelming praise. It won multiple Game of the Year awards and has since been regarded as one of the greatest games of all time. Its influence can be seen in later titles like BioShock, Dishonored, and Prey (2017), which all borrow from its immersive sim philosophy. Despite its flaws—some clunky AI and stiff animations—the game’s ambition, depth, and execution make it a timeless classic.

Even decades later, Deus Ex remains a benchmark for player-driven RPG, and not only. It’s not just a game; it’s an experience that challenges the way players think about choice, consequence, and the future of humanity.

Review by: Adam
Published: 31 March 2025 11:46 pm

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