Neuromancer is a graphic adventure created for the C64 by Interplay, loosely based on the cyberpunk novel by William Gibson.
The game was programmed and designed by Troy A. Miles with the help of other famous names such as Michael A. Stackpole (Wasteland, Star Trek: 25th Anniversary, The Bard's Tale III) and Brian Fargo, founder of Interplay.
The writers made an excellent job creating a story set in the same universe of the sci-fi novel, but different enough to make it interesting for the ones that already know the book. You will have the chance to visit Chiba City and meet several characters created by Gibson. Cyberspace combat and database hacking are also part of the game. In addition to the more traditional adventure mode, Neuromancer has a 3D grid representation of the cyberspace. Not mentioning some RPG elements, like "skill chips" that can be used to improve the main character's skills.
Initially developed for the Commodore 64, the game was ported to the Amiga, Apple II, and DOS. The original version was considered one of the best games on the 8-bit Commodore computer, but the Amiga version is very faithful and presents several improvements, including better graphics and better music (with a remix of the Devo song "Some Things Never Change"). Seriously, what are you waiting for?