Exile is an action video game ported by Audiogenic to the Amiga, Commodore 64, and Atari ST in 1991.
Exile is an action video game ported by Audiogenic to the Amiga, Commodore 64, and Atari ST in 1991. The original title was developed in 1988 by Superior Software for the BBC Micro.
The developer and programmer of the game were Peter Irvin, also known for directing the successful Starship Command shooter in 1983 for the BBC.
Mike Finn is the main character of the adventure and one of the leaders of a space exploration organization called Columbus Force. In this mission, the hero must enter a disabled ship and rescue Commander David Sprake and his team. Meanwhile, the villain is a psychotic engineer named Triax, who, at the beginning of the game, presents himself as the rival to beat and advances the plot.
Exile belongs to the so-called Metroidvania genre. You are free to explore the game world as you wish, walking, or flying with your jetpack.
The game has many innovations and features that are rare for contemporary entries. First of all, the enemies have an advanced artificial intelligence, by which they adapt to their environment and attack the player if he enters their field of vision, which will change the music. This is a far cry from classic games where enemies run around shooting at the wall if the protagonist is behind it. Also, the map is asymmetric, and there are several ways to advance the plot, making the title not totally linear. In these multi-directional scenarios, the protagonist must interact with enemies, allies, items, and various survival resources, such as different weapons or a Jetpack. Finally, the user can mark his own checkpoints, where he will be automatically transported on occasions when he is about to die.
Compared to the original version of Exile, the Amiga port took a much more realistic graphic twist. Having the power of a console that could do it, it moved away from the appealing aesthetics of its predecessor and appealed to the colors more faithful to the real counterpart of each element. This does not mean that the Amiga version does not have its style. Space is represented by a black background that contrasts with the land and characters in the level, which usually have brighter and more striking colors. Besides, the borders of the structures have a different color from its inside. This is a very marked stylistic decision because the edges are generally occupied by more fluorescent or striking colors to the rest of the composition. This not only generates a reliable indicator to the protagonist regarding where the terrains are but also forms a very particular and memorable aesthetic for the fans of this installment.
Despite receiving somewhat unfair criticism regarding the very well achieved audiovisual part, the title was well received by the fans. If you want to rediscover a cult game, rupture, and advanced for its time, this is your opportunity. The fact that it has been ported to a great console like the Amiga only enhances the experience even more.
Review by: Manu
Published: 1 July 2020 4:48 pm
Amiga version 1.4 - Language: English - Size: 7.59 Mb
Amiga version 1.4 - Language: English - Size: 8.29 Mb
Amiga version - Language: English - Size: 3.83 Mb