The Incredible Machine 2 was created by Jeff Tunnell and released in 1994 for DOS and the following year for Windows and Macintosh. It's the sequel to The Incredible Machine and it adds new levels, new parts, a redesigned interface, and much better graphics, sounds, and music.
The Incredible Machine 2 is a refined and expanded version of the original game that blends creativity, physics, and puzzle-solving in a way few titles have matched. While the original game already offered a fresh and unique experience, this sequel improves on nearly every aspect, becoming a definitive entry in the series.
At its core, The Incredible Machine 2 challenges players to complete tasks by constructing Rube Goldberg-like contraptions using an eccentric mix of parts: gears, belts, balloons, cats, scissors, lasers, and more. Each object interacts with others according to a simplified but believable physics model. The goal might be to light a candle, move a ball into a box, or pop a balloon—but the fun lies in figuring out the chaotic chain of events required to make it happen.
Compared to the first game, this installment introduces a much-improved interface, with better graphics and cleaner animations. The sound design is also more sophisticated, with effects that enhance the mechanical feel of the puzzles and a more diverse set of musical cues. One of the most important additions is the two-player mode, allowing for cooperative or competitive puzzle solving on the same machine, adding considerable replay value.
The game also expands the freeform mode, which lets players build their own puzzles from scratch with access to all available parts. This sandbox element encourages experimentation and is often as engaging as the main puzzle set. The built-in puzzle editor is more powerful and user-friendly than in the original, allowing players to create and save their own elaborate challenges.
Critics at the time praised The Incredible Machine 2 for its inventiveness, educational value, and sheer fun. It was seen not only as a game but as a tool for creative thinking and problem-solving, appealing to players of all ages. The game became a favorite in schools and homes alike, demonstrating how a title with no violence or high-stakes drama could still offer deep and rewarding gameplay.
Jeff Tunnell, known also for his work on games like Sid & Al's Incredible Toons, managed to create something that stood out even in the competitive PC market of the mid-90s. The Incredible Machine 2 remains a cult classic, remembered fondly for its originality and charm. Its influence can still be seen in modern physics-based puzzle games and sandbox environments.