Jaguar XJ220 is a racing/driving game created by Core Design and released for the Amiga and Sega Mega-CD in 1993.
The game is officially based on the car that was the fastest commercial car available in the 90s. Just like Lotus Esprit Turbo Challenge, one of the most popular racing games at that time, Jaguar provides a 2 players mode with a split-screen. There are 32 tracks included, with different scenarios and different weather. A track editor is also included.
With Gremlin Graphics’ Lotus Turbo Challenge series being still very popular back in 1992–93, did we really need another racing game like this? For whatever reason it took a while for Jaguar XJ220 to be released, but I remember finally getting my hands on the slick and shiny laminated box; clearly effort was being made in the packaging alone to make it feel like you were buying something posh and expensive.
Jaguar XJ220 was one of those games that as soon as I had played the demo, I knew I had to have – however I recall at the time the graphics on the demo version being slightly superior to the final game. The graphics are blocky, and the juxtaposition between your car with it’s cartoony black outline and the un-outlined background graphics didn’t look great, but once you’re into the game, you soon forget about this. The scenery is vibrant and colourful, and the weather effects are nicely done and effective. it's all wonderfully atmospheric.
Jaguar XJ220’s biggest merit is the gameplay. The XJ220 handles wonderfully and reaches some crazy speeds. It’s an addictive game, and also very large, as the race tracks take you around the globe. The only gripe is the lack of variety in the background graphics in certain countries, but you’re not there to admire the scenery.
The garage sequences are particularly good, and the various elevations and blueprints of the XJ220 are very well illustrated. The in-game music is also excellent. Before starting your track, you visit the car’s built-in CD player (remember those??), and can choose a selection of long, top quality stereo instrumentals which range from cool chill out, to techno and thrash metal. It’s a shame there wasn’t a combination of music and effects, as, good though the music is, you miss the roar of the engine.
it also comes with a track editor, which was a nice addition, allowing you to continue enjoying the game long after you'd completed the actual race.
Most people cite Lotus Turbo Challenge II as the pinnacle of motor racing games on the Amiga, but I was always drawn back to the Jaguar. Maybe I simply preferred the car.