Xenon 2: Megablast is a vertical-scrolling space shooter designed by the Bitmap Brothers. It was originally produced for the Amiga and Atari ST in 1989 and later converted to the PC, Sega Master System, and other platforms.
Designed by The Bitmap Brothers and coded by The Assembly Line, this vertically scrolling shoot 'em up became one of the most iconic titles for the Amiga. As the sequel to Xenon, the game refined and expanded on the original's formula, delivering a visually impressive and sonically memorable experience that stood out in the crowded shooter genre. Known for its detailed graphics, unique weapon system, and unforgettable soundtrack, Xenon 2 remains a defining entry in the Amiga library.
The gameplay follows a classic shoot 'em up structure, where players pilot a futuristic spacecraft through five increasingly difficult levels filled with alien enemies, environmental hazards, and massive bosses. Unlike many shooters, Xenon 2 allows limited vertical backtracking, enabling players to reposition themselves rather than being forced into a relentless forward motion. This subtle but crucial mechanic adds a layer of strategy, allowing players to retreat and dodge incoming projectiles more effectively. The game also features an upgrade system where players collect credits from defeated enemies and spend them between levels at a shop run by the alien merchant. Here, players can purchase various weapons, shields, and power-ups, adding a tactical element to ship customization.
One of Xenon 2’s most distinctive features is its graphics, which pushed the Amiga’s capabilities to the limit. The game boasts highly detailed enemy sprites, smooth animations, and atmospheric level designs, filled with biomechanical and organic-inspired visuals reminiscent of H.R. Giger’s artwork. The enemy designs are varied, ranging from alien creatures to mechanical monstrosities, keeping the action visually engaging throughout. The game also features large, screen-filling bosses that demand strategic movement and well-timed attacks.
Another standout is its soundtrack, featuring a digitized version of Megablast by Bomb the Bass. Legendary musician David Whittaker created the conversion. Including a licensed dance track was groundbreaking for the time, and its bass-heavy, electronic beat perfectly complements the fast-paced action. This integration of contemporary music into a video game helped set a precedent for future titles and added to the game’s edgy, futuristic aesthetic. The sound effects, from explosive blasts to enemy screeches, further enhance the experience, making it one of the more immersive shooters of its era.
Upon release, Xenon 2: Megablast was widely praised for its technical achievements, with critics highlighting its cutting-edge visuals, polished gameplay mechanics, and outstanding music. However, some players found the game's difficulty unforgiving, as enemy waves and environmental hazards could quickly overwhelm those unfamiliar with its patterns. Additionally, the pacing was slower than other shoot 'em ups, which divided opinions: some appreciated the strategic element of the game’s movement, while others preferred the fast-paced action of contemporaries like R-Type or Gradius.
Despite its divisive gameplay speed, Xenon 2: Megablast remains a landmark title in Amiga gaming history. Its fusion of stylish visuals, innovative mechanics, and legendary soundtrack made it an unforgettable experience for players in the late ‘80s and early ‘90s.