Gobliins 2 is the second chapter in the series of adventure-puzzle games developed by Coktel Vision. Sierra On-Line released it in 1992 for the Amiga, Atari ST MS-DOS.
Making a funny game is not an easy task. Everyone knows that the most difficult genres to work with are horror and comedy, and although horror favors the gameplay, this does not happen with the other genre. If in itself many of these games fail miserably, if we go back a few decades, it was even worse. That's why finding a classic gem that really makes you laugh is a challenging goal. With that said, today, we are going to analyze Gobliins 2: The Prince Buffoon, probably the best episode of the series.
Unlike the previous installment, this title presents two heroes instead of three (that's why the "goblins" in the previous game have the letter "i" three times and in this one, two). This time, we will meet Fingus, the goblin of the intelligent and educated group, and Winkle, who is basically the opposite. The plot is somewhat generic: the two heroes must rescue the prince who was kidnapped. To tell the truth, I never paid too much attention to it; this is one of those games where the destination doesn't matter as much as the journey.
The humor in this game is something special. During the adventure, the protagonists interact with many characters, and almost all of them are excellent. Not only are the script and jokes perfect, but the different animations and movements of each character make them as silly as they feel real, even when you don't are interacting with them. If I had to define the sense of humor of this title in a few words, it would be "corky, graphic and ridiculous, but for the best."
On the other hand, humor is not the only thing that sustains Goblins. By using two characters with very different characteristics, the gameplay is based on combining their capabilities. This graphical adventure is full of puzzles, and these require a huge amount of teamwork and coordination to overcome. One would not expect such an entry to be challenging, but surprise, the wolf, was disguised as a sheep.
Regarding the audiovisual part... I don't know where to start. The game is simply beautiful. It gives the impression of being very colorful, but it almost always uses the same three colors (orange, purple, and occasionally green) to everyone's surprise. The animations are excellent, and the character design is repetitive but impeccable. The music is even better. Yes, it may have very few alternatives, but what does it matter? Those funky animated tones are some of the best I've ever heard. Plus, they tie perfectly with the absurd mood of the game; I'd say they're almost entirely responsible for the fact that I was so inclined to enjoy the ride and laugh all the way through.
Although it has a few versions and ports, there is no doubt that the best of all ways to play it is on the Amiga. The negative: it's a bit more complicated, and the interface is not entirely friendly. But once you get used to it, this version is perfect in every way and without a doubt a must for those looking for a laugh, a challenge, or enjoy adventure games. Did I incentive you enough to want to give it a try? What are you waiting for! You can play it right here, right now.