GamesNostalgia Blog: articles, reviews, tutorials, guides, stories about retro games, abandonware, classic games, game designers, interviews and the exciting history of computer games.
Author : Tasha
2 March 2023, 3:38 pm
Give a man a fish and you'll feed him for a day; teach a man to play Doom and you'll never get another day's work out of him. Doom Press Release 1993: "in 1993 we fully expect to be the number one cause of decreased productivity in businesses around the world."
Read MoreAuthor : Tasha
11 February 2022, 1:55 pm
Ah, the 80’s. It was a time of big hair and even bigger aspirations for one programmer. From the humble beginnings of befriending a local computer store owner in Eugene, Oregon, to taking over the world of simulations, contributing to an entire genre, and starting two successful game companies, Damon Slye has certainly made his mark on the gaming world.
Read MoreAuthor : Tasha
11 October 2021, 6:58 pm
This is an updated and extended version of the article written by Tasha some time ago.
Read MoreAuthor : Tasha S. & Emanuele B.
29 February 2020, 8:05 am
Hooba noobie! Ayaw ko bobo siya! That, of course, means absolutely nothing, it's pure gibberish, Or should I say "simlish." Simlish is the familiar "language" that is used in the Sims series of games. Why am I talking about the sims and, worse yet, attempting to speak their language? That's because of Will Wright, the man behind the sims games. Everything from SimCity to every Sims game that followed. I grew up with the Sims games, and I always found the antics of those little sims to be hilarious, nonsensical, and often risque. I loved it. The very idea of making your own little person and playing God, if you want. But, I should probably backtrack somewhat if I'm going to do Mr. Wright any justice.
Read MoreAuthor : Tasha
2 October 2019, 1:29 pm
“Whenever I saw the sun, I reminded myself that I was looking at a star. One of over a hundred billion in our galaxy. A galaxy that was just one of billions of other galaxies in the observable universe. This helped me keep things in perspective.”
Read MoreAuthor : Tasha S. & Emanuele B.
2 February 2019, 10:31 am
Ron Gilbert has a pretty big claim to fame, and not just for designing video games. He is also responsible for one of the most successful and widely used game engines ever created. Hailing from Oregon, Ron has been interested in learning how to program since he was a kid. Growing up, he used his home computer to attempt to replicate popular games released at that time and used his friends as game test guinea pigs. From these humble beginnings, Ron built his gaming career.
Read More