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Retro games, abandonware, freeware and classic games for PC and Mac

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Latest Game Reviews

Jungle Strike

Jungle Strike

Author: GN Team - Published: 20 October 2019, 5:26 pm

Jungle Strike is an action/shooter game with strategy elements created by Electronic Arts originally for the Sega Mega Drive/Genesis.

The game is the sequel to Desert Strike: Return to the Gulf, the most successful title released by Electronic Arts in the early '90s. Jungle Strike was released in 1993, one year after the first title. The game was also ported to SNES, Amiga (in 1994), and MS-DOS (in 1995).

The game mechanics are not so different compared to the predecessor. The main difference is the addition of new vehicles, including a motorbike and an F-117, even though the helicopter is still the primary vehicle. The settings are different: this time, you will have to fight against a South American drug lord, plus the son of the Desert Strike villain.

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Buggy Boy

Buggy Boy

Author: GN Team - Published: 13 October 2019, 12:08 am

Speed Buggy (Buggy Boy in the UK) is an arcade racing game created by Tatsumi, initially released in 1985.

From 1987 to 1988, several home computer versions were created, including the Commodore 64, ZX Spectrum, Amiga, and Atari ST ports. The excellent C64 edition became one of the most appreciated racing games for the 8-bit computer. The Amiga version received positive ratings, thanks to the faithful reproduction of the game mechanics. The developers could have done better on the Amiga in terms of graphics: since the game was converted from Atari ST, it's limited to 16 colors. However, despite the simplicity, the visuals are pleasant and valuable.

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Pool of Radiance

Pool of Radiance

Author: GN Team - Published: 12 October 2019, 1:04 pm

Pool of Radiance is a computer RPG created by Strategic Simulations Inc and released initially for Commodore 64 and Apple II in 1988.

It is the first official adaptation of the rules of the tabletop role-playing game Dungeons & Dragons, specifically AD&D 2nd edition. The game was ported to many other platforms, including DOS, Macintosh, and NES.

The Amiga version, released in 1990, wasn't developed internally at SSI. Ubi Soft took care of the conversion.

Pool of Radiance was a complex project that cost more than 1 year of development. The rules of D&D, including combat, statistics, classes, rolls of dice, were faithfully recreated. The Forgotten Realms setting, with its monsters, cities, and gods were added to the game. Even the graphics were taken from the official manuals. TRS artists and authors collaborated with SSI to create the game.

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The Great Giana Sisters

The Great Giana Sisters

Author: GN Team - Published: 10 October 2019, 6:07 pm

The Great Giana Sisters is a 2D platformer inspired to Super Mario Bros (you might say "clone"). It was developed by Time Warp initially for the Commodore 64/128, in 1987, then ported to Amiga and Atari ST in 1988.

The development team took the task of copying Super Mario Bros very seriously. They tested and played the original game for several months, trying to reproduce it. Unfortunately, all this effort didn't end well, because Nintendo blocked the sales of the game almost immediately, threatening legal action for copyright infringement.

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R-Type II

R-Type II

Author: Tasha - Published: 9 October 2019, 12:23 am

R-Type II is the sequel to the original R-Type and is a side-scrolling arcade shooter developed and published by Irem in 1989 in arcades only. It soon made its way onto multiple platforms including Amiga, Atari ST, Gameboy, and even iOS.

R-Type II, as the sequel to the original R-Type, takes all of the things that made the first one appreciated and expands upon it. Improved graphics, an upgraded ship with upgraded weapons, as well as the addition of a few new weapons, including one to take care of those pesky enemies that can pop up from below.

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Koronis Rift

Koronis Rift

Author: GN Team - Published: 6 October 2019, 6:08 pm

Koronis Rift is one of the earliest games created by LucasArts (aka Lucasfilm Games). It was designed and produced by Noah Falstein, and it was released initially, in 1985, for the Atari 8-bit computers. It was later ported to Commodore 64, ZX Spectrum, MSX, and other platforms.

The game makes use of "fractal" algorithms to generate rifts - the same technology used in Rescue on Fractalus - in which your planetary rover will have to find weapons and other aliens technology.

Being developed for the Atari 8-bit, Koronis Rift is one of the few games able to use all the graphics features of these computers. The higher number of colors is, in fact, used to render the depth of field and show with more realism, objects far from the player.

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