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Latest Game Reviews

D-Day: The Beginning of the End

D-Day: The Beginning of the End

Author: GN Team - Published: 6 June 2019, 4:12 pm

D-Day: The Beginning of the End is a turn-based wargame developed by Impressions Games and released for DOS and Amiga in 1994.

As you can imagine, the game recreates the scenario of the Normandy landings that happened on Tuesday, June 6, 1944 (D-Day) during World War II.

The gameplay is similar to another title by Impression Games, The Blue and the Grey. You can play as the Supreme Allied Commander or the Axis Commander. The game starts precisely on June 6, 1944, and the first thing to do is decide your generals. After that, you can play the D-Day landings, or other battles, until you free Europe from the occupation of the nazis.

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Clik Clak

Clik Clak

Author: GN Team - Published: 26 May 2019, 1:27 pm

Clik Clak, released as "Gear Works" in the USA, is a logic-based game created by the Italian studio Idea Software in 1992 for Amiga and Commodore 64. It was also ported to MS-DOS, Game Gear, and Game Boy.

This tiny, unknown puzzler can be considered a typical example of an "easy to learn and hard to master" game. A characteristic that only the best games have. The goal is simple: connect several randomly sized gears to connect one side of the playing area with the other. This will transform some famous monuments into clocks. Not as cool as collecting the six infinity stones, but that's not important.

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Space Hulk

Space Hulk

Author: GN Team - Published: 18 May 2019, 7:30 pm

Space Hulk is a squad-management tactical videogame, released in 1993 for MS-DOS and Amiga. It is based on the popular board game by Games Workshop with the same title.

In this horror/sci-fi title, with some elements of RPGs and dungeon crawling, you control a team of genetically enhanced Space Marines whose goal is to destroy an evil alien race called the Genestealers.

Gremlin Graphics developed the two previous adaptations of Games Workshop's games: HeroQuest and Space Crusade. But in the case of Space Hulk, the development was granted to Electronic Arts. The American studio didn't try to port all the rules, but rather create a game with the same atmosphere, but maybe different gameplay - something that could use the new hardware capabilities of the computers of the '90s. In fact, Space Hulk is a real-time game, not a turn-based one, as you might have expected from a board game adaptation.

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Little Big Adventure

Little Big Adventure

Author: Tasha - Published: 9 May 2019, 6:27 pm

Little Big Adventure is an adventure game developed by Adeline Software and published by Electronic Arts in Europe. It was released by Activision under a different name in North America and Asia.

The North American release is called Relentless: Twinsen’s Adventure. Whatever you call it, the game is the same. It has received multiple ports and remasters for several platforms up to 2014. It also received a sequel in 1997 called Little Big Adventure 2 or Twinsen’s Odyssey.

Playing as Twinsen, whose world has now become a totalitarian nightmare, you find yourself in prison due to your clairvoyant dreams. Now, Twinsen must make a jailbreak and follow his prophetic dreams to save his world.

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Flight Simulator 4

Flight Simulator 4

Author: GN Team - Published: 7 May 2019, 1:39 am

Microsoft Flight Simulator 4 is the fourth edition of the popular flight simulation game created by Bruce A. Artwick and later acquired by Microsoft.

This version, released in 1989, was the last one to be ported to other platforms (Macintosh), after that, the brand would become a PC exclusive.

FS4 was one of the most successful in terms of reviews, with extremely high ratings received by many magazines. It introduced several improvements, including new and updated airplanes models, improved scenery, random weather, dynamic scenery, and a new experimental aircraft, the Schweitzer 2-32 sailplane, that players could modify.

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Ports of Call

Ports of Call

Author: GN Team - Published: 1 May 2019, 1:05 am

Ports of Call is a business/strategy game created by Rolf-Dieter Klein and Martin Ulrich in 1987 for the Amiga. The game was ported a few years later to MS-DOS.

This title is an absolute classic. For many, it represented the first game played on an Amiga since it was included in the Amiga500 Deluxe pack. Compared to the titles of the '90s, the graphics seem to be a bit rough but still very detailed and pleasant. The gameplay is brilliant and immersive, with several options and actions available for players to compete in "hot seat" mode. This made this game the best trading sim available on the Amiga then.

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