Author: GN Team - Published: 5 January 2017, 2:55 am
Boulder Dash is a popular strategy/maze game initially created by Peter Liepa and Chris Gray for Atari 8-bit and released in 1984.
The game, published by First Star Software, was ported to several platforms, including Commodore 64, Amstrad CPC, Apple II, Atari 2600, BBC Micro, ColecoVision, Intellivision, MSX, NES, ZX Spectrum, and many others. Boulder Dash was so successful that the creators produced an arcade version. A coin-op was released in 1985. It's one of the few cases where a home computer game is ported to an arcade. Usually, it's the contrary.
Read MoreAuthor: GN Team - Published: 30 December 2016, 7:36 pm
Star Wars: Return of the Jedi is an arcade game created by Atari in 1984 and despite the title of the third movie, it's the sequel to the first Star Wars game (the third game, The Empire Strikes Back, was released one year later).
The home computer versions were created by Domark and were released for the Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64 and ZX Spectrum in 1988.
The game is divided into 3 parts. In the first, you are Princess Leia on a speeder bike and you have to race through the forests, trying to reach the Ewok village.
Read MoreAuthor: GN Team - Published: 24 December 2016, 9:14 pm
The Sentinel (The Sentry in the U.S.) is one of the first games of the famous designer and coder Geoff Crammond, the author of the Grand Prix series. Developed initially for the BBC Micro, it was released by Firebird in 1986 for Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, Amiga, and PC.
It's one of the first examples of solid 3D polygon-based graphics running on home computers. Although the speed on 8-bit platforms was not exciting, the game was still amazing and a great example of what could be achieved on platforms like the Commodore 64. Some people define The Sentinel as the first "virtual reality game".
Read MoreAuthor: GN Team - Published: 19 December 2016, 2:44 pm
Impossible Mission is a famous puzzle-solving action adventure designed and programmed by Dennis Caswell, initially for the Commodore 64. It was released in 1984 by Epyx. The game was ported to several home computer platforms, including Amstrad CPC, Apple II, BBC Micro, ZX Spectrum, and several consoles.
The player is a secret agent, and he has 6 hours to complete the game and beat evil Professor Elvin Atombender. To do that, he has to find all the pieces of the password and access Atombender's control room, avoiding the robots. Each time the player dies, 10 minutes are lost, and 2 minutes are consumed when the portable computer is used.
Read MoreAuthor: GN Team - Published: 13 December 2016, 8:51 pm
Ghostbusters by Activision is a video game based on the 1984 Ghostbusters movie. It was released the same year of the film on several home computers, including Commodore 64, Apple II, and MSX.
It was also ported to several consoles, including Atari 2600, Sega Master System, and NES. The game was designed by David Crane, the creator of Pitfall! and one of the co-founders of Activision.
The gameplay is simple but addictive: you have to set up a ghost-busting franchise in the city. You start by buying the car, choosing from the four available, and then equipping it with gadgets such as traps, ghost baits, and marshmallow sensors. Once the vehicle is ready, your Ghostbusters can start driving across the city to find and collect the ghosts. When you have enough energy, you can finally face the demon Zuul.
Read MoreAuthor: GN Team - Published: 9 December 2016, 7:09 pm
Worms is a turn-based artillery game developed by Andy Davidson for Team17 and released in 1995 for Amiga and MS-DOS by Ocean.
It is the first game in the Worms series and thanks to its success it was later ported to the SEGA Genesis, Game Boy, Jaguar, SNES, Playstation and other platforms.
The gameplay is turn based and resembles other artillery games such as Scorched Earth. There are up to 4 teams of 4 worms, aiming to destroy the others on a computer generated terrain. There are a lot of weapons available, with several different effects modified by gravity, and 10 different terrain types.
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