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Latest Game Reviews

The Bard's Tale

The Bard

Author: Tasha - Published: 20 July 2017, 12:39 am

Tales of the Unknown: Volume I - The Bard’s Tale (or simply The Bard's Tale) is a role-playing game designed by Michael Cranford. It was developed by Interplay. Released initially for the Apple II in 1985, the Commodore 64 and Amiga would follow in 1986, while ZX Spectrum, Atari ST, and DOS versions were released later.

Like most RPGs, there is, of course, an evil bad guy threatening the world. In this case, an evil wizard has sent his monster minions to harass all the humans. To make matters worse, the wizard has cast a spell to make it winter permanently. This is where you and your merry band of heroes come along. Creating a party of up to six characters, you must embark on a quest to defeat evil. Character classes include Bard (duh), Hunter, Monk, Paladin, and more. As the title suggests, the bard class is pretty important in this game, not only to support the rest of the team with his spells but also to solve some of the puzzles.

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Kick Off 2

Kick Off 2

Author: GN Team - Published: 16 July 2017, 9:54 pm

Kick Off 2 is the sequel to Dino Dini's Kick Off, one of the most appreciated soccer sims of the '90s. Developed by Anco Software, it was published in 1990, one year after the first game, for the Amiga, Atari ST, Commodore 64, MS-DOS, and other platforms.

Legendary designer and developer Dino Dini created Kick Off in 1989, originally for the Atari ST. It was the first soccer game to be considered a simulation, featuring tactics, player attributes, and transfers. But most importantly, it introduced a new way to control the ball, which was not magically stuck to the player's feet but had to be 'kicked'. Kick Off 2 added a few improvements, including replay and full league tournaments. The learning curve is steep, but the game is really satisfying once you know how to master the moves, including the famous after-touch. Kick Off 2 also featured 24 referees, each one with his own personality.

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Last Ninja 3

Last Ninja 3

Author: GN Team - Published: 15 July 2017, 9:50 pm

The Last Ninja 3 is the third chapter of the popular series created by Mark Cale with System 3 for the Commodore 64. Ninja Three was released for the Commodore 64, Atari ST and Amiga in 1991.

You are Armakuni (the Last Ninja) and you have to defeat the evil Shogun Kunitoki. Battles will take place in several temples and you will have to alternate the use of weapons and martial arts.

The C64 version is considered the best. The fighting system is a bit complex, but as in the previous chapters, music, graphics, animations are simply amazing. You just need to watch the introduction to understand why. You won't believe it was just an 8-bit platform. The Amiga and Atari ST versions are fine, but the C64 version is simply a masterpiece. Reviews for this version were extremely positive, normally higher than 90%, scoring also a 100% from Your Commodore. Despite his creator still prefers the first chapter, Last Ninja 3 is considered by many the best game ever developed for the Commodore 64.

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Ween: The Prophecy

Ween: The Prophecy

Author: Tasha - Published: 11 July 2017, 12:55 am

Ween: The Prophecy (or just Prophecy in the US) is a point-and-click adventure game developed and published by Coktel Vision. It was released in 1992 for Amiga, DOS, and Atari ST.

Like most adventure games of the time, you play from a first-person perspective. The game uses a cursor that lets you know what items you can interact with on the screen. It has similar game mechanics to Coktel’s Gobliiins series and almost the same engine as Fascination.

Ween is awoken in the middle of the night by an old wizard (his father); how rude! The wizard tells Ween that an evil wizard must be stopped, and only three days remain. We'll never know why he didn’t get word to him before, anyway; Ween must now embark on a quest to complete three tasks to collect 3 grains of sand (somebody likes the number 3) to place them in the magic hourglass. Our hero will definitely meet some odd characters along the way, played by real actors most of the time, who will assist him. The Prophecy relies on item collection and sequential puzzle-solving to advance the story. With no actual combat to speak of, the game is more about exercising your mind.

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High Seas Trader

High Seas Trader

Author: Tasha - Published: 9 July 2017, 1:49 pm

High Seas Trader is a business simulation strategy game developed and published by Impressions in 1995 for Amiga with AGA chipset and DOS. It is the follow-up to the earlier Impressions title Merchant Colony, David Lester’s first game at the company.

The storyline centers around a young noble (you) who is trying to gain fame and fortune by building up his trading company into a regular East India type place. To do this you you will need property, ships, weapons to protect those ships, as well as goods to trade and crewmen to do it for you. Using a point-and-click interface and a first person perspective you can click on different buildings or people to interact with them, as well as sail your ship on the seven seas. Hire your seamen crew and stock your ships before embarking on your trade journey from port to port transporting goods as well as passengers. The open seas are not a safe place and you will have to deal with pirates trying to plunder your booty, so be sure to stock your defenses. It is possible to make use of banks so that you don’t lose all your riches at sea and have a little nest egg to fall back on. Turn a hearty profit thorough honest trade, gain title, and buy a solid gold mansion!

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Deliverance: Stormlord II

Deliverance: Stormlord II

Author: Tasha - Published: 6 July 2017, 8:45 pm

Deliverance: Stormlord II is the sequel to Stormlord, developed and published by Hewson Consultants in 1990. It was originally released for ZX Spectrum, Commodore 64, and Amstrad CPC. In 1992, 21st Century Entertainment remade it on the Amiga. The Amiga version is quite a step up from the original regarding graphics and gameplay.

Picking up where Stormlord left off, Deliverance requires you to control a Viking on his quest to rescue some nude fairies. Though the hero vanquished the Evil Queen in the first game, her minions are a different story. While wandering through hellish environments, you have to snatch fairies from the sky, all while avoiding hazards and slaying different types of enemies. Wielding his trusty axe, the Viking can use it as a projectile or hack and slash enemies at close range. Of course, he can jump and climb, but he can also interact with certain background objects.

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