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Retro games, abandonware, freeware and classic games for PC and Mac

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Latest Game Reviews

Wasteland

Wasteland

Author: Tasha - Published: 6 July 2017, 8:34 pm

Wasteland is a post-apocalyptic RPG developed by Interplay and published by Electronic Arts in 1988 for the Apple II, DOS, and Commodore 64. It was later followed by Wasteland 2 in 2014, with a few failed sequels in between.

Clearly, this is a precursor to Interplay’s series Fallout, one of my favorites. In the aftermath of World War III, you are the leader of a band of rangers traveling the Wasteland. You travel around on a top-down map with random enemy encounters possible, and utilize a point-and-click interface. Combat itself is turn-based, and you can see a little picture of your enemy as you fight them. There are also towns to visit to acquire party members, items, and information. The feature that set Wasteland apart was its skill system. You can raise your character’s skills and attributes, but they will also affect outside of combat. These attributes include Strength, Dexterity, Charisma, etc. Your character can also learn skills like climbing, lockpicking, and Medic. You can use the skills to help with combat (weapon proficiency), but you can also utilize them to solve specific dilemmas in many ways (like opening a locked gate). Another standout feature of Wasteland was the environmental continuity. Meaning that whatever you have done in an area stays that way, rather than resetting itself. The game is vast, varied, and challenging.

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Obliterator

Obliterator

Author: Tasha - Published: 6 July 2017, 1:06 am

Obliterator is an arcade adventure game developed and published by Psygnosis in 1988 for Amiga, Amstrad CPC, and Atari. It was ported to DOS, ZX Spectrum, and MSX the following year.

The game itself is a science fiction platform game and features a control scheme similar to the earlier Psygnosis title, Barbarian. Obliterator is the first Psygnosis title that included background music.

Taking control of the last living Obliterator, Drak, your mission is to save the Earth from the encroaching alien menace. Drak is transported inside the alien mothership and he needs to find a way to initiate the self-destruct sequence. Once that is done, he needs to find a way off the ship. Your overall score during the game determines how much time you get for getting off the ship. There are of course multiple aliens standing in the way of his mission and he will need to take care of them. The ship also has a very labyrinthian setup that will not make navigation easy. Though considered a platform game, your character does not have the ability to jump. He can run, barrel roll, fire his weapon, and ride lifts and teleporters.

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Hero's Quest: So You Want To Be A Hero

Hero

Author: GN Team - Published: 5 July 2017, 1:16 am

Hero's Quest: So You Want To Be A Hero is the first chapter of the popular series of hybrid adventures/rpg created by Lori Ann Cole. The game was later renamed Quest For Glory. The game was released in 1989 for MS-DOS, Atari ST and Amiga.

Hero's Quest is similar, for many aspects, to other Sierra adventures, but it has its differences. To the usual exploration and puzzle solving, it adds some aspects typical of role-playing games: in fact you start selecting the class of the character (Fighter, Mage, or Thief) and you will have to develop him practicing skills and selecting the stats.

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Ultimate Soccer Manager

Ultimate Soccer Manager

Author: Tasha - Published: 4 July 2017, 1:28 am

Ultimate Soccer Manager is a managerial soccer game developed and published by Impressions in 1995 for DOS and Amiga. It was designed by David Lester and Neal Sumsion.

The game is played by interacting with the world, clicking on the different buildings to access their options, or clicking on the items in your office (filing cabinet, tv, etc.). You take control of your own field and team in this business simulation. Obviously the goal is to have a successful and money making stadium/team. You control everything from ticket prices to advertising to players. You can also purchase many improvements for your field grounds to make those high ticket prices worth it. Buy and sell players as your leisure as well as change their names. When actually playing soccer you see the field from above and you can even micromanage the game while it's being played. Speed it up, slow it down, or substitute players. You can also bet on and fix the games if you so choose.

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Merchant Colony

Merchant Colony

Author: GN Team - Published: 1 July 2017, 9:37 pm

Merchant Colony is a trading strategy/simulation game during the colonial age (18th century) designed by David Lester. It was published by Impressions in 1991 for DOS, Amiga, and Atari ST.

The year is 1700, and you are a merchant prince who wants to build up his trading company. You can explore the world and build new colonies you must manage and defend with your soldiers. When they can sustain themselves, they will eventually produce surplus goods you can sell. Of course, you will need ships to sell and make money traveling the world.

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Detroit

Detroit

Author: GN Team - Published: 30 June 2017, 11:15 pm

Detroit is a turn-based managerial strategy game developed by Impressions Games and released for PC and Amiga, including an AGA version, in 1994.

The title was designed by David Lester, the author of Caesar and Lords of the Realm.

Detroit is set in 1908 and just like Henry Ford, you have the chance to start your car building company. Your tasks will include designing, marketing, and selling your own cars. You have to start with the prototypes and reach the production phase, deciding all the new cars' features. Taking care of the finances and spending money to promote your products will be necessary to beat the competitors.

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