Author: Tasha - Published: 22 February 2017, 3:01 pm
Lords of the Realm is a turn-based strategy game developed and published by Impressions Games in 1994. Initially released for the Amiga and MS-DOS, it was ported to Windows three years later.
In this strategy meets resource management game, you play as a lord vying for the currently empty throne against other lords. The focus is on building up your empire and putting your serfs to work to make it glorious. This game allows you to design your personalized castles or use a blueprint. Lords of the Realm requires some amount of micromanagement, but over time your serfs will be able to be efficient without as much intervention from you. Take care of your serfs, and they will take care of you. You can also take part in land battles against your enemies to make them bow before you. During the battle, you can take control of a single unit or entire groups of your army. Each time the combat starts, you can pick the right ones, with access to several different unit types. The game also gives you the option to let the computer auto-battle for you if you would instead focus on other things. Just for fun, you may also send your messages to the opposing lords and call them nasty names. It would help if you took over counties before the other lords beat you to it. Grow your empire, take out the other lords, and claim that throne!
Read MoreAuthor: Tasha - Published: 21 February 2017, 1:24 am
Stronghold is a real-time strategy game developed by Stormfront Studios and published by Strategic Simulations Inc. in 1993. This game is set in the Dungeons & Dragons fantasy universe and uses a bare bones version of the rules of the original tabletop role playing game.
Starting out you only have command of a small village that you must turn into a stronghold (hence the name). You build your village up and add and upgrade different buildings and ‘neighborhoods’. You can also recruit and train units comprised of different classes of fantasy folk. You can then send your units out into the world to fight monsters or gather resources. There are a few different ways to play and ultimately ‘win’ this game, it just depends on your play style. If you want to pursue the ‘Lawful’ path you can focus on building up your city and advance to the rank of Emperor. Should you choose the ‘Chaotic’ path your ultimate goal is to destroy all of your enemies. There is also door number 3 where you can choose to be ‘Neutral’ and do both. How you play and manage your game is up to you, right down to the ability to micromanage to your heart’s content. Though if you would rather not, the computer can take care of it for you. No matter which road you choose, it will be a challenging one.
Read MoreAuthor: GN Team - Published: 18 February 2017, 5:53 pm
Written and designed by Roberta Williams, King's Quest IV: The Perils of Rosella is the fourth game in the King's Quest series. It was released in 1998 for PC. The Amiga and Atari ST versions were published in 1990.
It's the first game of the series with a female protagonist (Rosella), and it was also the first to use the new "SCI" engine created by Sierra-On-Line for their graphics adventures. The new engine made much better graphics possible compared to King's Quest III: To Heir is Human and all the older chapters. One significant difference was the screen resolution of 320x200 pixels instead of 160x200.
Read MoreAuthor: Tasha - Published: 15 February 2017, 5:18 pm
Pirates! Gold is the remake of Sid Meier's award-winning Pirates! and was developed by MPS Labs and published by MicroProse in 1993. After the initial release for PC and SEGA Genesis/Mega Drive, the game was also ported to Amiga CD32 and Macintosh.
As the first remake of the original Sid Meier's Pirates!, it included some minor enhancements to sound, the graphics, and a few other features. For those unfamiliar with Pirates! The gameplay incorporates three different genres, strategy, action, and adventure. Playing in a large, open world gives you almost ultimate freedom with no linear storyline to adhere to.
Read MoreAuthor: Tasha - Published: 15 February 2017, 5:14 pm
Space Quest III: The Pirates of Pestulon is the third game, and one of the most appreciated, in the Space Quest series. It was developed and published by Sierra On-Line in 1989 for Amiga, Atari ST and MS-DOS.
This was the first game in the series where you could not choose your character’s name, it is just set to the default “Roger Wilco.” This was also the first installment to utilize digitized speech, though only for one sentence during the intro. The game uses the mouse for movement and interaction with the inventory, but the majority of actions are done through text commands.
Read MoreAuthor: GN Team - Published: 12 February 2017, 8:42 pm
Ultima IV: Quest of the Avatar is a fantasy roleplaying game and one of the most important video games of all time.
The fourth game in the series was created by the legendary Richard Garriot, who considers Ultima IV his favorite chapter of the Ultima series.
The game was created for the Apple II in 1985, then ported to Commodore 64, MS-DOS (1987), Amiga (1988), and many other platforms, including MSX, Atari ST, NES, and many more.
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