Author: GN Team - Published: 24 May 2015, 12:47 am
Master of Orion II: Battle At Antares, the sequel to Master of Orion, is a turn-based 4x space empire game designed by Steve Barcia and Ken Burd. The popular strategy game was developed by Simtex. MicroProse published the game in 1996, both for DOS and Windows 95.
Master of Orion 2 was a major upgrade compared to the previous Master of Orion. It featured much more complex gameplay, more alien races, and the possibility of creating a custom race. Battle was not possible between spaceships or planets, and marines could board enemy ships. Victory can be achieved with diplomacy or military domination.
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Author: GN Team - Published: 21 May 2015, 11:56 pm
The Oregon Trail is a computer game originally produced by the Minnesota Educational Computing Consortium (MECC) in 1974. It was designed to teach schoolchildren about the life of 19th-century pioneers. The game was highly successful and was released on several other platforms, including Apple II in 1985 and PC MS-DOS in 1990.
The Oregon Trail incorporates simulation elements, planning, discovery and adventure, and mini-game-like activities (hunting and floating down the Dalles River).
GamesNostalgia offers the 1992 version, officially released for Windows 3.1, but working on MS-DOS. This version provides much better graphics than the original MS-DOS version of The Oregon Trail released in 1990.
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Author: Tasha - Published: 18 May 2015, 11:06 pm
Supercars International is the third game in the Super Cars series and is an arcade racing game developed by Magnetic Fields. It was published by Hit Squad in 1996 for DOS. At its core, the game is a remake of Super Cars II, with a few enhancements.
Just pick a car and race. I’m kidding; Supercars International is so much more than that. Yes, you do get to race, but you also have weapons at your disposal to give you an edge. It is also possible to purchase armor to protect your vehicle. Purchase of these enhancements occurs between races, and this is also where you can repair your cars before the next race. The tracks will also suffer some collateral damage from the race, showing skid marks and potholes.
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Author: GN Team - Published: 11 May 2015, 10:28 pm
Disney's Hercules is an action platformer game for Windows 95 and Playstation published in 1997 by Disney Interactive. It is based on the animated movie of the same name.
During the first levels Hercules is similar to other Disney's platformers like Disney's Aladdin but later it changes and it introduces some kind of 3D mode.
If you have problems running it, use Alt+Enter to exit full screen and play in window mode. To extract the 7z archive, use the password "hercules".
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Author: GN Team - Published: 9 May 2015, 12:40 am
The Chaos Engine is a two-player cooperative top-down shooter set in a steampunk Victorian-era England. The game was developed by The Bitmap Brothers and published by Renegade Software in 1993 for the Amiga, in both ECS and AGA versions. Later, it was ported to Atari ST, SNES, Sega Mega Drive, DOS, and other platforms. In the US, it was renamed Soldiers of Fortune.
In the game, you can choose 2 of the six available mercenaries; one will be controlled by you and the other one by the computer, unless you have a friend with you. You will have to explore the levels, fight the enemies, find keys and power-ups until you finally defeat the Baron Fortesque and the Chaos Engine itself.
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Author: GN Team - Published: 5 May 2015, 1:55 am
Warcraft II: Tides of Darkness is a real-time strategy game developed and published by Blizzard Entertainment, released for MS-DOS in 1995 and for Macintosh in 1996. It is the sequel to WarCraft: Orcs & Humans and the second entry in what would become one of the most successful franchises in gaming history.
The game continues the war between the human Alliance and the Orcish Horde, this time expanding the conflict beyond the land. Where the original Warcraft was a purely ground-based game, Tides of Darkness introduced naval and air combat, adding a new layer of strategy that felt like a significant step forward for the genre. You could now build ships to control the seas and train flying units to strike from above, which made base defense and map control considerably more complex.
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