Author: GN Team - Published: 14 July 2021, 7:30 pm
Prison is a post-apocalyptic action-adventure developed and released by Krisalis Software in 1989 for the Atari ST and Amiga.
In this game created by Peter Harrap (author of Monty Mole) and Michael Hart, you are a prisoner on a desert planet, devastated by a nuclear war. Your goal is to find some ship pieces useful for repairing a vessel that crashed on the planet and finally escaping your prison.
For the most part, the game is a point-and-click adventure, with fixed screens and a bi-dimensional side view. But there are also some arcade sequences, where you will have to fight some aliens that will try to kill you. This mix of genres is not totally convincing. Still, the atmosphere is really great, with a sense of darkness and loneliness communicated with the graphics (better on the Amiga than the Atari ST version) and the excellent music.
Read MoreAuthor: GN Team - Published: 7 July 2021, 7:40 pm
Dimo's Quest is an arcade puzzler created by Infernal Bytes originally for the Amiga in 1993, then ported to MS-DOS and CD-i.
The game, designed by Tobias Prinz and Thomas B. Schulz, shares some elements with popular titles such as Boulder Dash, where collecting items is the primary goal. Still, the most similar game is clearly Chip's Challenge, a puzzler created by Epyx for the launch of the Atari Lynx. In Dimo's Quest, you don't collect "chips": the hero, a frog called Dimo, needs to collect sweets for the King. He can advance to the next level only when he has collected enough of them. Of course, enemies, traps, and dangers will try to make his life complicated. Not to mention the locked doors, which will require collecting several keys, all in the correct order. Not so easy.
Read MoreAuthor: GN Team - Published: 28 June 2021, 7:24 pm
Obitus is a role-playing game created by Scenario Developments and published by Psygnosis in 1991 for the Amiga, Atari ST, and MS-DOS. A conversion for the SNES version was released in 1994.
At first sight, the game looks like a classic dungeon-crawler with a first-person perspective similar to Dungeon Master, but Obitus has several distinctive points in reality. First of all, you will notice several action-triggering buttons on the main screen, such as pick, drop, eat, talk, use. They will remind you of the classic LucasArts adventures (Maniac Mansion, The Secret of Monkey Island, and more). You will have to use them properly to interact with objects and the environment. These actions can really add depth to the gameplay. Still, unfortunately, the developers didn't add a complete explanation in the manual (I suggest you find a tutorial before you start playing).
Read MoreAuthor: GN Team - Published: 25 June 2021, 1:45 pm
Warlords III: Reign of Heroes is the third chapter of the saga of fantasy turn-based strategy games created by Strategic Studies Group. The game was released in 1997, exclusively for Windows.
The saga designed by Steve Fawkner started on Amiga and MS-DOS in 1990 and then continued in 1993 with Warlords II, which added many new features to the original game. The release of Warlords 3 in 1997 marked an important milestone. Thanks to the increased memory and computational power of the new machines, the game could be improved in any aspect. Graphically, instead of a flat 2D background, we have a sort of isometric top-down view with many more details. All units are also fully animated. RPG elements are more important now, with heroes that will stay with you during different games of the same campaign. There also several classes to choose from, plus spells and the introduction of life points.
Read MoreAuthor: GN Team - Published: 20 June 2021, 2:53 pm
The Karate Kid: Part II is a beat-em-up based on the popular movie of the '80s with Ralph Macchio and Pat Morita. The game was created by Steve Bak and Pete Lyon and published by MicroDeal in 1987 for the Amiga and Atari ST.
When it was released in 1987, the game represented a big step forward compared to the existing beat-em-ups. Considering that International Karate was available only for the Commodore 64, Karate Kid was probably the best fighting game on the Amiga. With excellent visuals and perfect conversion of the movie images into computer graphics, MicroDeal's title amazed the players. It was one of those releases that convinced users to move from an 8-bit computer to an Amiga.
Read MoreAuthor: GN Team - Published: 11 June 2021, 7:19 pm
Premier Manager is a football/soccer management sim published by Gremlin Graphics. It was developed by Realms of Fantasy in 1992 for the Amiga and Atari ST. Later, it was ported to Acorn Archimedes and MS-DOS.
This is the first title of a long series, but only the first three were created by Gremlin. Since Premier Manager 97, the series has been published by Dinamic Software.
The game designed by John Atkinson and Alex Kewin is pure managerial. Up to 4 players can join the challenge. Each of them will be the new coach of a team of the Conference League (it's not possible to start directly in the Premier League). Setting the right formations, picking the players, buying and selling players, and arranging the coaching schedules, will be your main activity. If you can build a strong team, you will eventually take your club to the Premier League, and maybe you can win some titles. The financial aspect is fundamental because the club must have money to invest. You can manage the sponsorship and ticket sales or ask for loans.
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