Author: Adam - Published: 1 April 2025, 2:29 pm
Lemming is a puzzle-platformer created by DMA Design and published by Psygnosis for the Amiga, DOS, and Atari ST in 1991.
Lemmings is one of the most iconic puzzle games ever created, a title that defined the genre and left an enduring legacy in gaming history. Developed by DMA Design and published by Psygnosis in 1991, the game combined innovative mechanics, charming animation, and brilliant level design to create a unique and addictive experience. The origins of Lemmings can be traced back to a simple animation experiment by Mike Dailly, who tested the Amiga's graphical capabilities with a software called Deluxe Paint, by creating a tiny, 8-pixel-tall character that could walk. This "walker" animation, featuring smooth and fluid movement, caught the attention of the rest of the DMA Design team, including Steve Hammond, Russell Kay, Gary Timmons, and David Jones, who saw the potential for a game based on these tiny creatures.
Read MoreAuthor: GN Team - Published: 1 April 2025, 1:40 pm
Sensible World of Soccer 95/96 is an improved version of Sensible World of Soccer, the soccer sim created by Sensible Software.
The game represents a crucial evolution in the football gaming genre, refining the fast-paced gameplay of its predecessors while enhancing its managerial depth. Developed by Sensible Software under the direction of Chris Chapman and Jon Hare, this edition builds on the foundation laid by Sensible Soccer and its immediate successor, Sensible World of Soccer, to deliver one of the most complete football experiences of the era.
Read MoreAuthor: Adam - Published: 1 April 2025, 12:06 pm
Sid Meier's Colonization is often remembered as one of the most sophisticated and ambitious strategy games of the 1990s. Despite bearing Sid Meier’s name, the driving force behind its creation was Brian Reynolds, who would later gain recognition for his work on Sid Meier’s Alpha Centauri and Sid Meier's Civilization II. At the time, Reynolds was a young designer at MicroProse, and he created Colonization largely on his own, using the Sid Meier's Civilization engine as a foundation. He worked closely with Sid Meier in a mentorship role, receiving guidance but taking the lead in shaping the project’s unique direction.
Read MoreAuthor: Adam - Published: 31 March 2025, 11:46 pm
Deus Ex is the first chapter of the popular stealth-RPG series created by Ion Storm and published by Eidos.
When it was released in 2000, it wasn't just another first-person RPG —it was a revolution in game design. Developed by Warren Spector and his team at Ion Storm Austin, Deus Ex blended first-person action, RPG mechanics, and immersive storytelling in a way that had never been seen before. It was a game that valued player choice above all else, allowing for multiple approaches to every situation, making it one of the most influential titles in gaming history.
Read MoreAuthor: Adam - Published: 31 March 2025, 9:32 pm
Advance Wars is a tactical turn-based strategy game that was first released on September 10, 2001, for the Game Boy Advance. Developed by Intelligent Systems and published by Nintendo, the game was designed by Kentaro Nishimura.
It is part of the Famicom Wars series, which started with Famicom Wars for the NES in 1988 and continued with Game Boy Wars in 1991.
In Advance Wars, you take on the role of a commanding officer of a military force, controlling various units on a grid-based map to engage in battles against opposing forces. There are 18 different types of units, such as infantry, tanks, planes, and ships, each with its strengths and weaknesses, and it's up to you to deploy them strategically to achieve victory. By capturing buildings, you can obtain resources and upgrades.
Read MoreAuthor: Adam - Published: 31 March 2025, 7:38 pm
The Bard's Tale III: Thief of Fate is a fantasy role-playing game created by Interplay Productions in 1988. It is the third chapter of The Bard's Tale's series. The game was released initially for the Apple II and Commodore 64, then later ported to DOS and Amiga.
Thief of Fate marks the conclusion of the famous trilogy created by Michael Cranford on the Apple II. Cranford did not work on this installment, which was developed by a team that included director Brian Fargo, producers David Albert, designers Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole, with programming by Rebecca Heineman.
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