Author: Gustavo - Published: 24 September 2020, 11:01 pm
Capital Punishment is an original Amiga fighting game developed in 1996 by clickBOOM Interactive for Amiga AGA models only.
If you're here without knowing this entry, let me ask you a few questions. Are you interested in a game with the most exciting story you will see in any fighting game? Do you want to experience a title with foolproof and perfectly optimized mechanics? Do you want to sit down with your family and show your parents or children a combat adventure that will insert them into the world of video games? If the answer is yes, this game is not for you, and you are far away from home, cowboy. This is Capital Punishment; get ready to see blood, nudity, and aliens.
Read MoreAuthor: GN Team - Published: 23 September 2020, 7:21 pm
The Pharaoh's Curse is a platformer developed by Steve Coleman originally for the Atari 400/800. It was published in 1983 by Synapse Software, who ported it also to Commodore 64 and VIC-20.
Coleman created a Metroidvania-style game, where an archaeologist must discover the treasures hidden in the 16 rooms of a pyramid without getting caught by the pharaoh. Finding the right path, using ropes lifts, and avoiding obstacles will be fundamental. The game has several similarities to another Atari 8-bit success, Montezuma's Revenge. Both of them were inspired by Indiana Jones.
Read MoreAuthor: Gustavo - Published: 23 September 2020, 10:34 am
Jill of the Jungle: Jill Saves the Prince is the third chapter of Epic MegaGames' famous 2D platformer series.
Do you like retro video games, but you're sick of the same old hero-saving-the-princess theme? Then get ready to meet Jill of the Jungle: Jill Saves the Prince, where now the female sprite saves the male one (stay with me, I promise it's more interesting than it looks).
The game was developed and distributed by Epic MegaGames in 1992. Yes, today is called Epic Games, the creators of Fortnite, Rocket League, and Unreal Tournament. Jill of the Jungle was developed for MS-DOS as a trilogy, in which Jill Saves the Prince was its last part.
Read MoreAuthor: GN Team - Published: 21 September 2020, 1:31 pm
Grand Prix Circuit is a Formula 1 racing sim created by Distinctive Software for PC and Commodore 64 in 1988.
Later it was ported to Amiga, Amstrad CPC, and other platforms. The Amiga version has more colors than the 16-colors MS-DOS version and uses the fantastic music composed by Kris Hatlelid for the C64 edition. In the game, you can drive the McLaren-Honda turbo of 1988 (the legendary car of Ayrton Senna and Alain Prost), the 1989's Williams-Renault, or the Ferrari 3.5 liter V12.
Grand Prix Circuit had the ambition to be a simulation, so the car's behavior is quite realistic. You have to be careful while driving because the vehicle is very sensible. At the same time, there are not many options, and the pit stop is quite simple too. So the learning curve is not too hard. You can grab your joystick, practice a bit, and be ready to race soon.
Read MoreAuthor: GN Team - Published: 18 September 2020, 7:09 pm
Gravity Force is a freeware shooter created by Stephan Wenzler for the Amiga in 1989.
The idea is simple: take the spaceship of the videogame Asteroids and its mechanic of movements, and put it inside a kind of platformer/shooter scenario. As you can expect, you control the ship by activating the boosters and rotating left or right. You have to turn 180° and start engines in the reverse direction to slow down. The problem is you are not in space; you are on a planet, inside a cave. This means that you have to consider the gravity force, and you have to pay attention to the cave walls because if you hit them, your ship will be destroyed. Of course, it's just not about avoiding obstacles - otherwise, it would not be a shooter, right? In fact, the cave is full of enemies, and you have to destroy them with your laser if you want to survive. Interestingly, you shoot by moving up with the joystick, and you activate your engine with the fire button - not vice versa. This makes things more complicated and more fun.
Read MoreAuthor: Gustavo - Published: 14 September 2020, 12:23 pm
WWF WrestleMania: The Arcade Game is a coin-op created by Midway in 1995.
It is impossible to deny that many of today's adults grew up with games like Super Mario Bros or Sonic. But when they took a break from consoles and decided to watch TV, very few people could deny that they were attracted to WWE (at that time WWF) fights and defended to the death the idea that they were real. With this in mind, a company very used to success decided to join their experience in fighting games with this sensation that had been going on for many years. Thus, WWF Wrestlemania: The Arcade Game (not to be confused with the 1991 title by Ocean) was born.
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