Author: Gustavo - Published: 27 September 2020, 1:34 pm
Wings of Death is a vertical scrolling shoot 'em up developed by Eclipse Software and published by Thalion Software in 1990. It was released originally for the Atari ST and then ported for the Amiga.
I'm going to be straightforward with this, Wings of Death is a blast, and I'm sure when you finish reading this review and playing it, you'll think the same thing.
The title is a shoot 'em up developed by Eclipse Software and published by Thalion Software in 1990. Primarily created for the Atari, it was soon ported to the Amiga, where it was received with unanimous acceptance.
Read MoreAuthor: GN Team - Published: 26 September 2020, 12:04 pm
Super Star Trek is an old text-only game, an early example of a turn-based space strategy sim/wargame created by Robert Leedom e David Ahl. The game code was published in the 1978 book BASIC Computer Games - Microcomputer Edition.
The game developed by Leedom in 1978 was an improved version of the original Star Trek, written in 1971 by Mike Mayfield.
In this adventure, you are the captain of the starship Enterprise, and your mission is to scout the federation space and eliminate all the invading Klingon ships. There are no graphics; everything is represented by characters. The screen will show you an 8x8 grid, where * are stars, +K+ are Klingon ships, <*> is the Enterprise ("E" in other versions) and are starbases. Orders are issued typing text at the prompt, for example, PHA to fire with the phasers, SHE to raise shields, TOR to activate the torpedoes. The ship is moved with NAV, followed by the angle and the warp speed. Spock, Uhura, Sulu, Scott sometimes will give you some feedback.
Read MoreAuthor: Gustavo - Published: 24 September 2020, 11:01 pm
Capital Punishment is an original Amiga fighting game developed in 1996 by clickBOOM Interactive for Amiga AGA models only.
If you're here without knowing this entry, let me ask you a few questions. Are you interested in a game with the most exciting story you will see in any fighting game? Do you want to experience a title with foolproof and perfectly optimized mechanics? Do you want to sit down with your family and show your parents or children a combat adventure that will insert them into the world of video games? If the answer is yes, this game is not for you, and you are far away from home, cowboy. This is Capital Punishment; get ready to see blood, nudity, and aliens.
Read MoreAuthor: GN Team - Published: 23 September 2020, 7:21 pm
The Pharaoh's Curse is a platformer developed by Steve Coleman originally for the Atari 400/800. It was published in 1983 by Synapse Software, who ported it also to Commodore 64 and VIC-20.
Coleman created a Metroidvania-style game, where an archaeologist must discover the treasures hidden in the 16 rooms of a pyramid without getting caught by the pharaoh. Finding the right path, using ropes lifts, and avoiding obstacles will be fundamental. The game has several similarities to another Atari 8-bit success, Montezuma's Revenge. Both of them were inspired by Indiana Jones.
Read MoreAuthor: Gustavo - Published: 23 September 2020, 10:34 am
Jill of the Jungle: Jill Saves the Prince is the third chapter of Epic MegaGames' famous 2D platformer series.
Do you like retro video games, but you're sick of the same old hero-saving-the-princess theme? Then get ready to meet Jill of the Jungle: Jill Saves the Prince, where now the female sprite saves the male one (stay with me, I promise it's more interesting than it looks).
The game was developed and distributed by Epic MegaGames in 1992. Yes, today is called Epic Games, the creators of Fortnite, Rocket League, and Unreal Tournament. Jill of the Jungle was developed for MS-DOS as a trilogy, in which Jill Saves the Prince was its last part.
Read MoreAuthor: GN Team - Published: 21 September 2020, 1:31 pm
Grand Prix Circuit is a Formula 1 racing sim created by Distinctive Software for PC and Commodore 64 in 1988.
Later it was ported to Amiga, Amstrad CPC, and other platforms. The Amiga version has more colors than the 16-colors MS-DOS version and uses the fantastic music composed by Kris Hatlelid for the C64 edition. In the game, you can drive the McLaren-Honda turbo of 1988 (the legendary car of Ayrton Senna and Alain Prost), the 1989's Williams-Renault, or the Ferrari 3.5 liter V12.
Grand Prix Circuit had the ambition to be a simulation, so the car's behavior is quite realistic. You have to be careful while driving because the vehicle is very sensible. At the same time, there are not many options, and the pit stop is quite simple too. So the learning curve is not too hard. You can grab your joystick, practice a bit, and be ready to race soon.
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