Kick Off 3: European Challenge is an updated version of Kick Off 3, the third chapter of one of the most famous soccer sims series ever created.
Year | 1994 |
Genre | Sports |
Rating | ![]() 66/100 based on 5 Editorial reviews. Add your vote |
Publisher | Anco Software |
Developer | Anco Software |
OS supported | Win7 64 bit, Win8 64bit, Windows 10, MacOS 10.6+ |
Updated | 5 September 2020 |
Kick Off 3: European Challenge is an updated version of Kick Off 3, the third chapter of one of the most famous soccer sims series ever created.
Anco published the game in 1994, but unlike Kick Off 2, this time, the developer was not the legendary Dino Dini. The author was Steve Screech, who had previously worked with Dino Dini on the other chapters. Kick Off 3 represented a considerable change compared to the predecessor. The perspective was no longer the iconic birds-eye view, but instead a more "console-style" isometric side view. Fans of the original Kick Off did not like the change, especially on the Amiga, where Kick Off 2 was a cult. The fact that the game also offered an AGA version was not enough. At least European Challenge showed some enhancement for Amiga users that had only one-button joysticks.
Conversely, console owners appreciated this entry slightly better (considering that Kick Off 2 on consoles was terrible).
If you never liked top-down soccer sims, and you want to try a different type of Kick Off, that's the game for you. Just don't forget a friend to play with!
Review by: Manu
Published: 7 September 2020 9:03 pm
Amiga AGA version 1.0 - Language: English - Size: 9.26 Mb
Amiga AGA version 1.0 - Language: English - Size: 10.00 Mb
Genesis version 1.0 - Language: English - Size: 4.92 Mb
Genesis version 0.91 - Language: English - Size: 4.50 Mb
I didn't think it could be that difficult to figure out the few commands the game would offer. At the beginning of the game he asks you to press all the buttons one at a time ... I have rarely seen such a complicated game, and this already in being able to make a simple friendly. "Press all the buttons" ..... but what the hell does that mean? I pressed ALL the keys on the keyboard one at a time, but the game continued to make fun of me, preventing me from starting even the simple friendly one ... I guess some system will be there ... for the moment I don't have the necessary science to find them ..... Maybe you need to get a degree in math to get this blessed game going! But why make things so complicated? Why don't programmers sometimes make peace with their brains before publishing such things?