Lost Dutchman Mine is an adventure/simulation video game developed and published in 1989 by Magnetic Images.
Lost Dutchman Mine is an adventure/simulation video game developed and published in 1989 by Magnetic Images. It was released for the Amiga, Atari ST, and MS-DOS.
The title was designed by David Lindsley, who had worked previously on a game called Gold of the Realm (1988), that didn't have much success.
The story of Lost Dutchman Mine is based on the legend of a lost gold mine in Arizona, USA. The premise of the title is very simple: the player is a miner who has to find a way to survive. To achieve this, he must make it through each night with enough food and a place to sleep. The ways to accomplish these objectives are what give the adventure it's charm and make it so good.
First of all, the gameplay is random, nonlinear and has several ways to approach it, so you can feel free to move between the village and the desert and make your own decisions to get to the end of the day in the best way. Among the options, the character can go from winning money playing poker against NPCs to shifting to an action title and catching criminals with a bounty on their heads. On the other hand, one can opt for a fishing mini-game to grab food or even search for gold in the various mines that appear at random in each playthrough.
Also, there are other features, such as a calendar that runs in real-time. Besides, there are many items in stock to advance the plot. Finally, a free-roaming entry can not end without multiple endings, in which the main character can end up dead or even an owner of a vast fortune.
Although the graphics are not the most critical part, they feel fresh because, appealing to the free nature of the story, the protagonist has different scenarios to visit. Among them, there is a lake, the desert, the mines, and the city, each one with its own colors in continuous interaction with the yellows present in the menu and in all the environments, characteristic to the idea of the old west that it is wanted to evoke. The music is not present in the gameplay, but when the adventure starts or ends, we are flooded with a pleasant sound that invites us to continue with the challenge.
The reception of the game was mixed. But some critics were happy with the simplicity and the challenge that Magnetic Images had offered them. If you're looking for something fun and friendly, but also a challenge and not fall into a path that the developers force you to do, this is your game.
Review by: Gustavo
Published: 8 April 2020 5:01 pm
Amiga version 2.0 - Language: English - Size: 7.46 Mb
Amiga version 2.0 - Language: English - Size: 8.16 Mb