Created with the suggestions of an actual Formula 3 pilot, David Hunt, the game was much more realistic than any other racing game seen until then. For example, the terrain was not flat, it was modeled using a 3d map, the opponents had rudimentary AI, and the movement of the cars was calculated applying real-life physics law. The game was also quite challenging: players had to use several keys to control the car, not just a simple joystick, to improve realism. Despite this, Revs was a commercial success, and it's considered a cult game.




