Author: GN Team - Published: 14 May 2018, 7:12 pm
Panza Kick Boxing is a Thai kickboxing sim that uses the license of André Panza, a French Kickboxer, nine times world champion in several disciplines.
The game was developed by Futura and published by Loriciels in 1990 for Amiga, DOS, Atari ST and Amstrad CPC. The creation of the game took more than two years. The studio used the rotoscoping technique to sample the movements of the champion, to make the game more realistic. There are some RPG elements because you can select your fighter and train him, choosing the moves from a vast selection.
Read MoreAuthor: GN Team - Published: 11 May 2018, 2:13 am
EF2000 is a combat flight simulator developed by Digital Image Design and published by Ocean Software for PC in 1995.
The game, which is the sequel to TFX, puts the player in the cockpit of a Eurofighter Typhoon (also know as EF2000). You will need to defend Norway and Sweden from a Russian attack. Realistic simulation of the aircraft, the terrain's topography, the quality of the randomly generated missions, and the multiplayer mode made this game one of the best flight sims ever developed.
EF2000 won several prizes, including the best simulation of 1995; it also reached the 8th position in the best games of all time created by PC Gamer UK in 1997.
Read MoreAuthor: GN Team - Published: 9 May 2018, 12:51 pm
Network Q RAC Rally is the first game in the Rally Championship series. It was developed by Pixelkraft and released by Europress Software in 1993 for MS-DOS.
RAC Rally doesn't have yet the realism, but also the complexity, of the subsequent titles, so it should be considered a mix between a racing sim and an arcade racing game. Players can choose between 5 cars: Toyota Celica, Ford Escort, Lancia Delta HF Integrale, Mitsubishi Lancer Evolution and Subaru Impreza. You will drive in several real tracks of the RAC rally set in the UK. It features nighttime driving, weather effects, navigator voice, manual or automatic gear. This makes the game a fun experience for all the off-road rally lovers.
Read MoreAuthor: GN Team - Published: 4 May 2018, 1:37 am
In occasion of the Star Wars Day 2018 (May the "Fourth") we present you a little gem: the Star Wars video game for the NES, developed by Beam Software and released by JVC in 1991. The game was also ported to SEGA Master System and Game Gear.
We are not talking about another version of the Atari Star Wars arcade; it's an entirely new game: a 2D action platformer based on the plot of Episode IV: A New Hope.
You are Luke Skywalker, and your first mission is to save R2-D2 from the Sandcrawler, then meet Obi-Wan Kenobi in the caves and recruit Han Solo on the Tatooine cantina. On board of the Millennium Falcon, you will have to reach the Death Star and rescue Princess Leia. After that, you can finally join the rebels and destroy the Death Star.
Read MoreAuthor: GN Team - Published: 3 May 2018, 10:30 am
Montezuma's Revenge is a side-scrolling platformer published by Parker Brothers and released for 8-bit platforms in 1984. Versions include Apple II, Atari 5200, Atari 8-bit, Commodore 64, and others.
The game is considered an early example of the "Metroidvania" genre. You are an archeologist (resembling Indiana Jones) exploring a dangerous Aztec pyramid, trying to collect treasures and avoid enemies and traps. Finding keys, weapons, and the proper objects will be required to advance through the nine floors and 99 rooms.
The first version of Montezuma was created for the Atari 800 computer by a 16-year-old programmer, Robert Jaeger. Parker Brothers noticed an early version of the game at the 1983 C.E.S. and convinced Jaeger to publish it internationally. Parker Brother's programmers completed the game and ported it to several platforms. Unfortunately, to release the game on cartridges, they had to cut features to store it on just 16k (instead of the 48k used by the disk version created by Jaeger). For example, the official release doesn't have an intro, bonus life animations, or a hi-score entry screen. It also has fewer rooms and doesn't include the final boss, King Montezuma.
Read MoreAuthor: Tasha - Published: 3 May 2018, 10:30 am
Lotus Turbo Challenge 2 is the second game in the Lotus arcade racing trilogy. It was developed by Magnetic Fields and published by Gremlin Graphics in 1991 for the Amiga and Atari ST. It was also ported to Genesis and Acorn 32-Bit, and it was followed by Lotus: The Ultimate Challenge in 1992.
Lotus Turbo Challenge 2 takes up the mantle of the original and keeps with many of the features. The game is a street racing game and has the same third-person perspective used in the first one. It also includes weather hazards, obstacles, and opponents. However, Lotus Turbo Challenge 2 makes many changes, including better graphics, opponents in new colors, racing against traffic flow, and changing from placing races to timed ones. While you do have opponents, your goal is not to finish first, but you need to hit certain checkpoints within a set amount of time to advance. Unfortunately, there are no vehicle choices, and you only race in the Esprit during even number levels and the Elan SE in odd number levels. The tracks come in a range of environments ranging from snowy to city to mountainous. There is no soundtrack; you are treated to the ambient sounds of your vehicle as you race.
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