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Retro games, abandonware, freeware and classic games for PC and Mac

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Latest Game Reviews

Flying Corps

Flying Corps

Author: Maddie - Published: 18 June 2025, 7:03 pm

Flying Corps is a World War I flight combat simulation developed by Rowan Software and released in 1997 for MS-DOS. Designed by Rod Hyde and Mark Shaw, the game focuses on aerial combat during the Great War, offering players the chance to pilot various aircraft from both Allied and Central Powers forces.

Set during the pivotal years of 1916-1918, Flying Corps transports players into the cockpits of meticulously researched World War I aircraft, including the Sopwith Camel, Albatros D.III, SPAD XIII, and the iconic Fokker Dr.I triplane. The game captures the brutal reality of early aviation warfare, where mechanical failures claimed as many lives as enemy bullets and pilots engaged in deadly close-range duels high above the trenches of the Western Front.

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Rock Star Ate My Hamster

Rock Star Ate My Hamster

Author: Maddie - Published: 17 June 2025, 2:42 pm

Rock Star Ate My Hamster is a fun managerial game written and programmed by Colin Bradshaw‑Jones for Codemasters. It was published in 1988 for the Commodore 64 and Atari ST, and later ported to Amiga, Amstrad CPC, and ZX Spectrum.

Created during Codemasters' experimental phase when they were exploring genres beyond their racing game expertise, Rock Star Ate My Hamster takes a decidedly tongue-in-cheek approach to the music business. Players assume the role of a rock band manager tasked with assembling musicians, recording albums, booking tours, and navigating the absurd world of 1980s music industry politics. The game's title itself reflects the irreverent humor that permeates every aspect of the experience.

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Wonder Boy in Monster World

Wonder Boy in Monster World

Author: Maddie - Published: 17 June 2025, 1:23 pm

Wonder Boy in Monster World is an action-adventure platformer developed by Westone and released in 1991 by Sega for the Genesis/Mega Drive. This fourth entry in the Wonder Boy series combines RPG elements inspired by early Zelda titles with free exploration that makes it an early example of the metroidvania platformer genre, creating a unique hybrid that bridges the gap between Wonder Boy in Monster Land and Wonder Boy III: The Dragon's Trap.

The game follows Shion, a young warrior who must save Monster World from the evil BioMeka forces that have invaded and corrupted the land. Unlike the linear progression of earlier entries, Wonder Boy in Monster World embraces a more open-ended structure that encourages exploration and backtracking as players acquire new abilities and equipment. This approach draws heavily from the Zelda series' dungeon-crawling formula while maintaining the side-scrolling perspective that defined the Wonder Boy franchise.

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LHX: Attack Chopper

LHX: Attack Chopper

Author: GN Team - Published: 16 June 2025, 11:58 am

LHX Attack Chopper is a helicopter combat simulation developed by Electronic Arts and released in 1990 for MS-DOS. The game, designed by Brent Iverson, was later ported to Sega Genesis in 1992, bringing arcade-style helicopter combat to console audiences.

Brent Iverson, who had previously worked on EA's military simulations, designed LHX Attack Chopper as an accessible yet authentic helicopter combat experience that balanced realism with engaging gameplay. Players pilot the fictional LHX stealth helicopter through various combat scenarios ranging from jungle insertions to urban warfare, each requiring different tactical approaches and weapon loadouts.

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Crusader: No Remorse

Crusader: No Remorse

Author: Maddie - Published: 15 June 2025, 8:36 pm

Crusader: No Remorse is an isometric action-shooter developed by Origin Systems and released in 1995 for MS-DOS. It was later ported to PlayStation and Sega Saturn, bringing its intense combat and cinematic presentation to console audiences.

Created by industry veterans Tony Zurovec, who served as lead programmer on Ultima VIII: Pagan and programmer for Ultima VII: Serpent Isle, and Mark Vittek, designer for both Ultima VII: The Black Gate and Ultima VIII: Pagan, the game represents a bold departure from Origin's traditional role-playing heritage. Built using a modified version of the Ultima VIII engine, Crusader: No Remorse transforms the technology initially designed for fantasy adventures into a futuristic action experience that showcases the versatility of Origin's development tools.

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Gateway to the Savage Frontier

Gateway to the Savage Frontier

Author: GN Team - Published: 15 June 2025, 8:26 pm

Gateway to the Savage Frontier is a role-playing game developed by Westwood Associates for Strategic Simulations Inc. (SSI) and released in 1991 for MS-DOS, Amiga, and Commodore 64. The game represents the first Advanced Dungeons & Dragons adventure set in the Wild West-inspired Savage Frontier setting of the Forgotten Realms.

Built on SSI's established Gold Box engine, Gateway to the Savage Frontier follows the familiar template established by Pool of Radiance and refined through titles like Curse of the Azure Bonds and Secret of the Silver Blades. Players create a party of adventurers and explore the frontier town of Loudwater and surrounding wilderness, engaging in turn-based tactical combat that faithfully implements AD&D 2nd edition rules. The story involves investigating mysterious disappearances and uncovering a conspiracy that threatens the entire frontier region.

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