Author: Adam - Published: 13 April 2023, 10:59 pm
Baby Jo in: Going Home is a side-scrolling platformer game developed and published by Loriciel for Amiga, Amstrad CPC, Atari ST, and MS-DOS in 1991.
The game's plot follows the journey of a baby named Jo, who gets lost and has to find his way back home while facing different challenges and obstacles. The gameplay of Baby Jo is straightforward. The player controls Jo, who has to navigate various levels filled with hazards, enemies, and collectibles. Jo's goal is to reach the end of each level, and the player has to guide him to avoid obstacles such as pits, spikes, and enemy creatures. Jo has a limited supply of baby rattles that he can use to defeat enemies by throwing them. However, the rattles are scarce, and the player must use them wisely.
Read MoreAuthor: Gustavo - Published: 13 April 2023, 10:10 am
Turrican 3 is a sci-fi platformer/shooter that was initially developed by Factor 5 for the SEGA Mega Drive/Genesis under the name Mega Turrican. It was later ported to Amiga in 1993 as a sequel to Turrican and Turrican II.
It is always a pleasure to return to a classic of the time. It is a game that not only marked gamer generations but that today is still played by a huge amount of speedrunners—a difficult game, fun, and with enormous technical quality. I'm talking about Turrican 3. Yes, that's the game I was referring to.
Read MoreAuthor: GN Team - Published: 11 April 2023, 1:20 am
The Jetsons: George Jetson and the Legend of Robotopia is an adventure game developed by The Dreamers Guild. It was published by MicroIllusions in 1989 for the Amiga.
As you can imagine, the game is officially based on the famous Hanna-Barbera animated series The Jetsons.
The base mechanics are the ones of graphic adventures, but the text plays an important role, with many descriptions and dialogs, almost as if it was an interactive fiction. Said that the visuals and animations are probably one of the best aspects of this title; they are really high quality and perfectly in line with the animated series. When you watch George moving on the screen is like watching the TV; probably the developers used original frames from the cartoon. The music is also quite good and interesting, never annoying.
Read MoreAuthor: GN Team - Published: 8 April 2023, 10:39 pm
Summer Carnival '92: Recca is a vertical scrolling shoot 'em-up for the NES, created by KID Corp and released in 1992.
Have you ever wondered what the best sci-fi vertical scrolling shooter for the Nintendo Entertainment System (Famicom, in Japan) is? Summer Carnival '92: Recca is a good candidate!
Created by KID Corp and released by Naxat Soft in 1992 exclusively for the NES, Recca is sci-fi shooting at its best. Frenetic action, hundreds of enemies moving on the screen at an impressive speed, shooting everything at your ship, tons of different weapons and power-ups, end-of-level bosses, and everything else you can ask. This little gem designed by Shinobu Yagawa, despite its 8-bit origin, can compete easily with coin-ups or 16-bit games. Ok, you won't find the soundtrack of Xenon 2: Megablast, but the music of Recca is frenetic and energizing enough to keep you motivated.
Read MoreAuthor: GN Team - Published: 4 April 2023, 7:29 pm
Traders: The Intergalactic Trading Game is a turn-based multiplayer game released in 1992 for PC and Amiga. It was developed and published by Linel.
The game is a M.U.L.E. clone and was inspired by the classic title's gameplay mechanics. It was created by André Wüthrich and published by Merit Software. Players take on the role of alien creatures called Plubbers, living on a planet called Fat-Star, which was once called Earth. The planet is ruled by a ruthless reptilian overlord named Fat Mike, who is also the players' landlord.
Read MoreAuthor: GN Team - Published: 2 April 2023, 5:27 pm
Earl Weaver Baseball is a baseball simulation released by Electronica Arts in 1987 for MS-DOS, then ported to Amiga, Macintosh, and Apple II.
The developers, Mirage Graphics, worked with the legendary baseball manager Earl Weaver to create this title. It's not just a matter of licensing. This is probably why this simulation is still considered one of the best baseball sims out there. The graphics, unfortunately, were not improved when the game was converted from PC to Amiga. This is a pity because the Amiga could have done so much better. But if you ignore the simple look & feel, you will discover a game that will make any baseball fan super happy. You can customize everything: you can create ballparks, players, teams, and schedules; you can assign stats to the players and change everything.
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