Author: GN Team - Published: 16 September 2016, 1:19 am
Adventure is considered the first action-adventure ever created and it's one of the most important titles of the video game history. Developed by Warren Robinett for Atari, it was released in 1979-1980 for the Atari 2600 console.
The player controls a square avatar that has to explore the world, collect keys, solve puzzles and kill monsters. The game was a huge success, with more than one million copies sold, and it was critically acclaimed for its innovative gameplay.
Adventure is famous also because it contains the first known video game hidden "Easter egg" (a secret room containing the text "Created by Warren Robinett"), that was added by the developer without informing Atari and it was discovered only after the release.
Read MoreAuthor: GN Team - Published: 24 August 2016, 2:37 pm
Lords of Chaos is a fantasy turn-based tactical RPG developed by Mythos Games, published for 8-bit platforms, including Commodore 64 and ZX Spectrum in 1990. It was then ported to the Amiga and Atari ST in 1991. It was the sequel to Chaos, a game released in 1985 for the ZX Spectrum. Both games were designed by Julian Gollop, which created also the turn-based strategy game Laser Squad. These games are considered precursors of UFO: Enemy Unknown and X-COM: Terror from the Deep.
You are a wizard and the evil Torquemada is your enemy. You have to complete several levels, performing a certain amount of moves, collecting treasures, and defeating the enemies. It's possible to use weapons and spells, which can be created by combining different ingredients and conjuring fantasy creatures to help you.
Read MoreAuthor: GN Team - Published: 20 August 2016, 3:08 pm
Curse of Enchantia is a fantasy point-and-click graphic adventure created by Core Design and published for Amiga and MS-DOS in 1992.
It was the first adventure game developed by Core Design. The company was trying to create a title that could compete with LucasArts and Sierra On-Line's successes. The British studio tried to differentiate their adventure with some unconventional design choices, including action sequences or the removal of any text. In fact, there are no dialogues and no object descriptions. Everything, including the sense of humor, is communicated with icons, images, and animations. There is also no need to click randomly on the screen, which is quite common in adventure games. The main character (Brad) needs to stand next to the object he wants to interact with, and an icon will appear in the action bar. It's impossible to die, and dangerous actions are rewarded with funny animations.
Read MoreAuthor: GN Team - Published: 13 July 2016, 11:56 pm
Myth: History in the Making is a 2D fantasy action platformer created by the British company System 3 in 1989, initially for C64 and ZX Spectrum. The game, also known as "Myth," was successful, winning a golden joystick for the best 8-bit graphics and collecting highly positive reviews.
It took two years of development to create the Amiga version, which was finally released in 1992. It featured redesigned graphics and other significant differences (for example, the main character is a warrior, not a boy). With great music, graphics, and gameplay, the Amiga version collected positive reviews (96% by Amiga Action magazine), and many retrogamers still appreciate it.
Read MoreAuthor: Tasha - Published: 13 July 2016, 1:21 am
Ford Simulator is a driving simulator meant to advertise Ford vehicles and was developed by Beck-Tech and the SoftAd Group. It was published by Ford Motor Company in 1987 for DOS.
It was a novel idea in its day and was distributed for free in a magazine. The game utilizes a first-person perspective during gameplay.
The point of the game was to let players get a feel for how 16 cars in the 1988 Ford lineup would drive. It was created to mimic the physics of driving each of the vehicles. The game features four different events you can move the cars in. The events are Touring, Drag Strip, Slalom, and Grand Prix. Touring allows you to drive and get a feel for the vehicle. Drag Strip is best 0-60 times on a straight course. Slalom is a curvy road, hazard-avoiding track. And Grand Prix is a five-lap race around a track. Each event is intended to show how different parts of the car handle certain conditions. It also came with a buyer's guide to build your ideal vehicle and calculate pricing and a feedback option.
Read MoreAuthor: GN Team - Published: 10 July 2016, 8:48 pm
One on One is a basketball simulation developed by Eric Hammond and published by Electronic Arts in 1983 for the Apple II and Atari 8-bit. One year later, it was ported to Commodore 64, where it became a huge success: the best-selling game of Electronic Arts and the second best-selling game for the Commodore computer.
The game is also known as Dr. J and Larry Bird Go One on One.
The incredibly realistic animations of the basketball players, which could perform several moves in defense or attack, were entirely new for the time. The scene where Larry, or Dr. J, smashes the glass on the backboard and the janitor cleans up the mess is still in the memories of many gamers.
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