Author: GN Team - Published: 25 April 2025, 12:23 pm
Pete Sampras Tennis, released in 1994 for the Sega Genesis/Mega Drive, is a tennis game developed and published by Codemasters. The game was programmed by Andrew Richards, while the graphics were made by Stephen Dietz. The title is notable for carrying the endorsement of tennis champion Pete Sampras, whose name and likeness appear in the game. It stood out not just for the celebrity branding but for offering a well-rounded and accessible tennis experience during a time when sports titles on consoles were rapidly evolving.
Read MoreAuthor: Adam - Published: 24 April 2025, 9:55 pm
Conquest, developed by Sean O'Connor and released for Windows in 2004, is a streamlined turn-based strategy game ispired to Risk.
Even if it draws direct inspiration from the classic board game, there are several enhancements and refinements that make it unique. Unlike many large-scale strategy titles of the 2000s, Conquest focuses on simplicity, clarity, and fast-paced gameplay, ideal for quick sessions or longer, more intense multiplayer matches.
The core objective of the game is to take control of all territories on the map by eliminating your opponents, one region at a time. At the start of a match, each player is assigned a number of territories and a pool of armies. Players then take turns reinforcing positions, launching attacks, and moving troops to strengthen their borders. Combat is resolved via dice-based mechanics, a nod to Risk, but Conquest allows for more tactical decisions such as multiple attacks per turn, and in some versions, custom reinforcement rules.
Read MoreAuthor: GN Team - Published: 24 April 2025, 1:42 pm
Universe is a graphic adventure game created and published in 1994 by Core Design, specifically for the Amiga, and later ported to MS-DOS as well.
The title was designed by Gary Bottomley-Mason and Rolf M. Mohr, with the team aiming to create a large-scale point-and-click game that could rival PC adventures of the time, such as those by LucasArts and Sierra. The game is the second adventure created by Core Design, and it was intended to be the sequel to Curse of Enchantia, but in the end, it was decided it would be a standalone game.
Read MoreAuthor: GN Team - Published: 23 April 2025, 1:43 am
Demon's Crest is a gothic action-platformer developed and published by Capcom for the Super Nintendo Entertainment System in 1994. The game was directed by Ryo Miyazaki and produced by Tokuro Fujiwara, who was closely involved in many of Capcom’s 16-bit and arcade-era hits. Demon's Crest is part of the Ghosts 'N Goblins universe and serves as a continuation of the subseries that started with Gargoyle’s Quest on the Game Boy, which introduced Firebrand, the red demon who was originally a minor enemy in the original Ghosts 'N Goblins.
Read MoreAuthor: GN Team - Published: 22 April 2025, 10:11 pm
Solstice: The Quest for the Staff of Demnos is an isometric puzzle-platformer developed by the UK-based studio Software Creations. It was released for the NES in 1990. It marked the studio’s first original title after focusing primarily on ports for 8-bit systems.
The game puts players in the role of the wizard Shadax, who must explore the dark and mysterious fortress of Kâstleröck to reassemble the six pieces of the magical Staff of Demnos and rescue Princess Eleanor from the evil sorcerer Morbius. The game world is made up of 250 interconnected rooms, each featuring a mix of spatial puzzles, traps, enemies, and platforming challenges. Solstice is notable for its lack of direct combat: progress relies on avoiding hazards, solving puzzles, and navigating intricate room layouts.
Read MoreAuthor: GN Team - Published: 21 April 2025, 1:46 pm
Sid Meier’s Alien Crossfire, released in 1999 as an expansion to Alpha Centauri, is a turn-based strategy game developed by Firaxis Games. While it carries Sid Meier's name, the game was primarily designed by Brian Reynolds, also the lead designer of Sid Meier's Civilization II, and co-developed with a talented team of veterans, including Douglas Kaufman and Bing Gordon. Unlike the Civilization series, which was developed at MicroProse, Sid Meier's Alpha Centauri and its expansion marked a fresh start under Firaxis Games, a company Meier co-founded after leaving MicroProse in 1996.
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