Author: GN Team - Published: 20 February 2021, 9:26 pm
Bomb Jack Beer Edition is a Bomb Jack clone created for the Amiga by Graeme Cowie (Mcgeezer) and released in the public domain in 2018.
Unlike the official Amiga port, this edition uses the Bomb Jack coin-op graphics, so the result is a game that is 100% faithful to the original title. The screen ratio is also different from the other computer ports because the arcade uses a vertical screen, which has been replicated here.
This Beer Edition was programmed entirely from scratch in Amiga Assembler, so it's incredibly smooth and uses all the possible features of the Amiga unexpanded hardware. Yes, it runs perfectly on standard Amiga 500s. A normal OCS Amiga can offer an arcade experience if programmed correctly. Great music and sound effects, created by Simone Bernacchia, with a mix of new tracks and others inspired by the original arcade or other fan-made clones.
Read MoreAuthor: Gustavo - Published: 20 February 2021, 1:03 pm
Toki is a platformer arcade created by TAD Corporation and originally released in 1989. Two years later, it was ported to several home computer platforms.
I'm not going to lie. Until recently, I had never played Toki. When I started it for the first time a few days ago, I didn't expect much from it; only the graphics had caught my attention. Today I want to go back a week and slap myself in the face saying, "how dare you distrust this game." That was my experience with Toki, I beat it in one day and enjoyed every second of it, and now I'm going to tell you why.
Read MoreAuthor: GN Team - Published: 17 February 2021, 5:29 pm
Tiny Bobble is a modern conversion for Amiga of the famous coin-op Bubble Bobble. The fantastic work, made by Bartman and Pink of the demo scene group called "Abyss," started in 2018. It was completed in 2020 with the release of Tiny Bobble version 1.0 in the public domain.
The authors' goal was to improve the original Amiga conversion of the arcade Bubble Bobble, made by Software Creations in 1989. In reality, the original conversion was not so bad. Still, it suffered from a bad practice that was common at that time: develop the games simultaneously for Atari ST and Amiga (or develop for ST and then port to Amiga). This means many games, including this port of Bubble, were not using all the Amiga hardware's potential.
Read MoreAuthor: GN Team - Published: 15 February 2021, 5:39 pm
Dragon Breed is a fantasy arcade created by Imren in 1989 and converted to several home computers, including ZX Spectrum, C64, Atari ST, and Amiga.
In this horizontal scrolling shoot-em-up, you are King Kayus, riding a giant dragon named Bahamoot. Armed with your crossbow and, most importantly, the powers of Bahamoot, you have to defeat the King of Darkness, Zambaquou. You can collect power-ups to unlock the dragon's special attacks, such as fireballs, flames, electricity, and more.
GamesNostalgia has packed for you the Amiga version, released in 1990. Arc Developments made the porting, and it's considered the best conversion of Dragon Breed. According to some players, it should also be listed amongst the best shooters available for the Amiga. Great animations, especially regarding the dragon, and intense in-game music.
Read MoreAuthor: Gustavo - Published: 14 February 2021, 1:53 pm
MechWarrior is a vehicle simulation game developed by Dynamix and published by Activision. The title was created in 1989 for DOS but was later ported to Sharp X68000 in 1992 and PC-98 home in 1993.
The Oregon-based company was known for both its war games, such as the Red Baron flight simulator, and its sports games, with the Front Page Sports saga as its principal exponent. Concerning MechWarrior, this was the second title in the BattleTech saga that would culminate in MechWarrior 5: Mercenaries.
The protagonist of this installment is Gideon Braver Vandenburg, a Mecha pilot, and son of Duke Cameron Vandenburg, ruler of the planet Ander's Moon. Without any warning, the family of the main character is killed. Things get even more complicated when it is discovered that the chalice belonging to Gideon, which validated his status as the king's successor, was stolen. To make things worse, he must also clean up his image, since he was unjustly accused of having an active role in this regicide. Thus, the consulate not only gave the protagonist five years to recover the item and prove his royal blood but also to clean his image and take revenge on the group of mercenaries who did so much damage.
Read MoreAuthor: GN Team - Published: 13 February 2021, 6:14 pm
Spellbound is an adventure-platformer created by David Jones for Mastertronic. It was published under the label Mastertronic Added Dimension in 1985 for the ZX Spectrum and Amstrad CPC. The Commodore 64 and Atari-8 bit versions were released in 1986.
Unlike the first game of the Magic Knight series, Finders Keepers, Spellbound can be fully considered a graphic adventure. It's not point-and-click, and you explore the world from a side view typical of platformers, but you will find objects, environment elements, and characters, and you can interact with them using a list of actions such as Examine, Read, Give, and Take. All of this is implemented with an engine called Windimation, developed by David Jones, that is very similar to the contextual menus or modern operative systems. It really reminds me of the menu and windows you could see on MS-DOS at the end of the '80s.
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