Author: GN Team - Published: 25 November 2020, 10:09 pm
Virocop is a third-person shooter created by Graftgold and published by Renegade in 1995 for the Amiga.
The game programmers, Steve Turner and Andrew Braybrook, took inspiration from their previous titles for the ZX Spectrum and Commodore 64: Quazatron and Magnetron. In fact, the main character of Virocop is a robot called D.A.V.E., which must destroy all viruses infecting the "Gamedisk." But the similarities with these 8-bit titles almost end here because Virocop is a game designed and programmed from scratch, specifically for the Amiga. And because of this, it uses all the features of this machine. The music, sounds, animations, graphics are some of the best seen on this platform. I mean, seriously, look at the screenshots! Even the ECS version, which has fewer colors than the AGA one, looks amazing. But most importantly, Virocop is an extremely polished game, with really high-quality programming. The level design, maybe, in some cases, is a bit challenging, but nothing too difficult.
Read MoreAuthor: GN Team - Published: 24 November 2020, 12:13 pm
Vroom is a racing arcade/sim developed by Lankhor and released initially for the Atari ST in 1991, then Amiga, and finally MS-DOS.
The game, inspired by the coin-op Pole Position, was born originally on the Sinclair QL. Daniel Macré created it in 6 months, and Pyramide published it in 1986 with the title Wroom!
With the arrival of the Atari ST, Macré asked the help of Lankhor to create a game for the new platforms, and the newly formed team started working on the latest version. Unfortunately, Vroom wasn't completed until the other Lankhor titles (e.g., Maupiti Island) were completed. This is a pity because the development of Vroom started even before the Amiga was released. It could have been ready in 1988-1989 if they wanted.
Read MoreAuthor: Gustavo - Published: 21 November 2020, 1:51 pm
2400 A.D. is a post-apocalyptic top-down role-playing game by Origin Systems.
Before starting a new game, I have the (maybe bad) habit of looking at the story of searching for a review. Like some games from that time, I knew 2400 A.D as an adult. When I found out a little about it, I discovered that it involved an alien invasion, espionage, robots, and the mission of saving humanity, so naturally, I got excited. When I started the adventure, I remembered why I had stopped getting enthusiastic about games before starting them.
Read MoreAuthor: GN Team - Published: 21 November 2020, 1:44 pm
Maupiti Island is a graphic adventure created by Lankhor in 1990 for the Amiga and Atari ST, later ported to MS-DOS.
It's the second detective/mystery title created by the French studio based in Paris. The main character is again the famous detective Jerome Lange. In the previous game, which was released 6 years before, the location was an ancient manor. In this case, the game is set on the tropical island of Maupiti, where the detective has to stop with his ship to avoid a cyclone. If you have watched enough episodes of Murder, She Wrote, you know that if a famous detective ends up randomly in a new place, the inhabitants have good reasons to be worried. In fact, a woman called Marie mysteriously disappears. Lange will have to solve the case by exploring the island, and talking with the people.
Read MoreAuthor: Gustavo - Published: 14 November 2020, 2:53 pm
Innocent Until Caught is a graphical sci-fi adventure developed by Divide By Zero and published by Psygnosis in 1993 for Amiga and MS-DOS.
I don't know about you, but every time I started a new graphical adventure game without knowing anything about it, I felt like I was flipping a coin. I believe a terrible story or specific details were the difference in whether the game is a masterpiece or a total failure. Today we will revisit Innocent Until Caught, a title that I ended up liking despite having felt in the first minutes of the game that the coin fell on the wrong side.
Read MoreAuthor: GN Team - Published: 14 November 2020, 2:06 pm
Conflict: Middle East Political Simulator is a strategy game created by PSI Software. It was published by Virgin Mastertronic in 1990 for PC, Amiga, and Atari ST.
In this original turn-based simulation, set in 1997 (seven years in the future at the time), game designer David Eastman imagines that the Israeli prime minister is killed and that the player takes his place. As you might know, prime minister Yitzhak Rabin was actually assassinated in 1995, so somehow, the game predicted the future.
As the new pm, you must manage the complex situation with your neighbors: Egypt, Syria, Jordan, Lebanon, etc. As in the real world, you have a powerful friend, the U.S., if you need help. You will need it because resources and budgets are limited, so your life won't be easy.
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