Author: Gustavo - Published: 21 November 2020, 1:51 pm
2400 A.D. is a post-apocalyptic top-down role-playing game by Origin Systems.
Before starting a new game, I have the (maybe bad) habit of looking at the story of searching for a review. Like some games from that time, I knew 2400 A.D as an adult. When I found out a little about it, I discovered that it involved an alien invasion, espionage, robots, and the mission of saving humanity, so naturally, I got excited. When I started the adventure, I remembered why I had stopped getting enthusiastic about games before starting them.
Read MoreAuthor: GN Team - Published: 21 November 2020, 1:44 pm
Maupiti Island is a graphic adventure created by Lankhor in 1990 for the Amiga and Atari ST, later ported to MS-DOS.
It's the second detective/mystery title created by the French studio based in Paris. The main character is again the famous detective Jerome Lange. In the previous game, which was released 6 years before, the location was an ancient manor. In this case, the game is set on the tropical island of Maupiti, where the detective has to stop with his ship to avoid a cyclone. If you have watched enough episodes of Murder, She Wrote, you know that if a famous detective ends up randomly in a new place, the inhabitants have good reasons to be worried. In fact, a woman called Marie mysteriously disappears. Lange will have to solve the case by exploring the island, and talking with the people.
Read MoreAuthor: Gustavo - Published: 14 November 2020, 2:53 pm
Innocent Until Caught is a graphical sci-fi adventure developed by Divide By Zero and published by Psygnosis in 1993 for Amiga and MS-DOS.
I don't know about you, but every time I started a new graphical adventure game without knowing anything about it, I felt like I was flipping a coin. I believe a terrible story or specific details were the difference in whether the game is a masterpiece or a total failure. Today we will revisit Innocent Until Caught, a title that I ended up liking despite having felt in the first minutes of the game that the coin fell on the wrong side.
Read MoreAuthor: GN Team - Published: 14 November 2020, 2:06 pm
Conflict: Middle East Political Simulator is a strategy game created by PSI Software. It was published by Virgin Mastertronic in 1990 for PC, Amiga, and Atari ST.
In this original turn-based simulation, set in 1997 (seven years in the future at the time), game designer David Eastman imagines that the Israeli prime minister is killed and that the player takes his place. As you might know, prime minister Yitzhak Rabin was actually assassinated in 1995, so somehow, the game predicted the future.
As the new pm, you must manage the complex situation with your neighbors: Egypt, Syria, Jordan, Lebanon, etc. As in the real world, you have a powerful friend, the U.S., if you need help. You will need it because resources and budgets are limited, so your life won't be easy.
Read MoreAuthor: Gustavo - Published: 7 November 2020, 12:09 pm
Zeppelin: Giants of the Sky is a business simulation/strategy game developed by Ikarion and published by Microprose in 1995 for Amiga and MS-DOS. that puts you in charge of a Zeppelin company in 1900.
People who consider themselves "young adults" have an essential role in the history of video games. We still remember the first games pretty fondly, but we are also looking forward to some of the latest releases. One could say that we saw it all... Or so I thought before I found out that there is a game about zeppelins. I´m not talking about a game with a zeppelin background or that the protagonist is obsessed with zeppelins, but a title based exclusively on them and their administration. For good or ill, this is Zeppelin: Giants of the Sky.
Read MoreAuthor: GN Team - Published: 5 November 2020, 8:23 pm
Frenetic is a vertical shooter created by Core Design and released for Amiga and Atari ST in 1991.
It's a traditional game that perfectly fits the space shoot-em-up genre, including masterpieces such as Xenon 2: Megablast and Hybris. Frenetic is divided into eight vast levels that alternate between technological and alien-organic design. Of course, there are plenty of enemies, power-ups, weapons, and end-of-level bosses. In this, the game does not try to innovate too much.
The most discussed decision is the reset of all weapons and power-ups when you lose a life, something very frustrating for the players. Anyway, Frenetic has a feature you don't find in many other games: this shoot-em-up by Core Design can be played by two players simultaneously in co-op. If you are with a friend, you are lucky! Have fun!
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