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Latest Game Reviews

American McGee's Alice

American McGee

Author: Gustavo - Published: 25 June 2020, 6:31 pm

American McGee's Alice is a third-person action-adventure developed by Rogue Entertainment and published by Electronic Arts in 2000.

This entry is named after its renowned director and designer, American James McGee, who also worked on the Doom, Wolfenstein 3D, Hexen, and Quake sagas. Also, he was in charge of directing the highly successful sequel Alice: Madness Returns and is currently working on the third part called Alice: Asylum.

The game is based on Alice's Adventures in Wonderland and Through the Looking-Glass, novels written by Lewis Caroll in 1865 and 1871. Unlike the lighthearted tone of the source texts, this version has a much darker setting. Shortly after the original story, Alice is the sole survivor of a mysterious fire that takes her family and home, making her an orphan. This strongly traumatizes the protagonist, who enters a deep depressive well and becomes catatonic. She is later taken to the Rutledge psychiatric hospital, where she is constantly abused by its workers.

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Benefactor

Benefactor

Author: GN Team - Published: 24 June 2020, 5:46 pm

Benefactor is an Amiga original game created by the Swedish studio Digital Illusions and published by Psygnosis for the Amiga and Amiga CD32 in 1994.

Digital Illusions was famous for the pinball series Pinball Dreams/Pinball Fantasies, but they created something completely different and totally innovative with Benefactor. Many defined this game as a mix between Lemmings and Prince of Persia, but it's much more than this. At first sight, you will notice a classic platformer screen, but at minimum zoom level.

Your hero is, in fact, tiny, but you will notice that he's very well animated. He's capable of running, jumping, double-jumping, climbing, use ladders and other objects. This will help you reach the platforms and collect the keys required to open the doors and free your small friends. The merry men that you will release won't escape the level, but they will stay to help. For example, if you give them axes or cogs, they can fix ladders and other mechanisms required to reach other platforms. You can also take in your arms and launch them to the platforms you cannot reach. Sometimes you will have to launch them so that they can escape from the end-of-level door. Of course, there are also enemies, like slugs, rock men, dragon worms, and more, so pay attention!

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Captain Fizz Meets The Blaster-Trons

Captain Fizz Meets The Blaster-Trons

Author: GN Team - Published: 23 June 2020, 1:01 am

Captain Fizz Meets The Blaster-Trons, also known as Mission Icarus, is a sci-fi shooter for two players released by Psygnosis in 1988. It was released for the Amiga, Atari ST, Commodore 64, and ZX Spectrum.

The game was initially released for BBC Micro under the title "Icarus" before Psygnosis agreed to convert it and publish it for other platforms.

The gameplay is not so innovative: classic sci-fi shooting, but with a friend. The screen is divided into two sections, up and down; it reminds me of Spy vs Spy. Each player has his portion of the playfield, and an occasional meeting between the two players is possible. But in this case, you are not competing with your partner; the game is cooperative. In fact, the two players will have to join forces to solve puzzles, open doors, and activate lifts.

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Mario Teaches Typing

Mario Teaches Typing

Author: Gustavo - Published: 23 June 2020, 12:36 am

Mario Teaches Typing is an educational video game developed and published by Interplay Productions in 1992. The title was initially designed for MS-DOS, but over time it was ported to the Tandy 1000 and personal computers with Windows or macOS. Five years later, it received a sequel called Mario Teaches Typing 2, which also had an excellent critical reception.

As the title says, the objective of this entry is based on both knowing where the keys are and improving typing speed. For this, the designers relied on several levels of the original Mario Bros to create similar scenarios. The difference is that the obstacles and enemies have a one-letter indicator, and to get around them, the player must press it before Mario collides with them. Also, on other levels, players must type texts or dialogues while an enemy is chasing them, which encourages them to improve their speed to win.

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Jonah Lomu Rugby

Jonah Lomu Rugby

Author: Gustavo - Published: 21 June 2020, 8:45 pm

Jonah Lomu Rugby is a rugby video game developed by Rage Software and published by Codemasters in 1997 for DOS, Sega Saturn, and Playstation.

Jonah Lomu Rugby was the first rugby installment ever developed on PlayStation or Sega Saturn. The game is officially signed by the popular New Zealand rugby champion Jonah Tali Lomu.

The concept when creating the game was simple: to achieve a title faithful to the rules of rugby but that is accessible to any user, adept or not to this sport. Developers focused on all aspects of rugby, but without complicating the players with excessively specific or redundant information for the game.

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Trog

Trog

Author: GN Team - Published: 20 June 2020, 1:06 pm

Trog! is an arcade released by Midway in 1990 and converted to PC by Acclaim Software the same year. In 1991, it was ported to the Nintendo Entertainment System.

The company that a year later would launch the Mortal Kombat to the arcade was already used to deal with the success, being responsible for the development of Pac-Man. Originally, Trog! was thought of as a simple title, where the protagonist had to locate bones to guide a dinosaur on the right path and get to the exit. After the bad reception of the critics, they decided to turn it into something much more similar to Pac-Man, so it received a second chance.

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