Author: GN Team - Published: 29 September 2020, 4:43 pm
Star Trek: The Next Generation - Echoes from the Past is a graphic adventure based on the popular TV series Star Trek: The Next Generation. The game was developed by Spectrum Holobyte and was released in 1994 for Sega Genesis/Mega Drive and SNES. The Nintendo version got another title, Future's Past.
Like in a TV episode, the game allows you to join Picard, Riker, Data, and the rest of the crew of the Enterprise in one of their missions. On the bridge, you will be able to talk with the famous characters of the series - helpful to get several hints - and access all the ship's systems, including comms, engineering, conference room, and more. You will have to interact with the ship's systems to proceed with the plot, for example, accessing comms to answer a distress call. On the bridge, you will also manage the ship's energy to move it from one system to another, especially during battles.
Read MoreAuthor: Gustavo - Published: 29 September 2020, 12:23 pm
Mad TV is a television station management game developed and published by Rainbow Arts in 1991 for Amiga and MS-DOS.
If someone were to tell me that Mad TV has a video game, I would typically think, "will it be an action game? Comedy? something bizarre?" You can imagine my surprise when I played it and found out that the title is about a program director with questionable morals who must manage TV shows and buy gifts for a girl. Still, please do not close the tab; the other thing that surprised me is that this is very funny! Welcome to Mad TV (the game).
Read MoreAuthor: Gustavo - Published: 27 September 2020, 1:34 pm
Wings of Death is a vertical scrolling shoot 'em up developed by Eclipse Software and published by Thalion Software in 1990. It was released originally for the Atari ST and then ported for the Amiga.
I'm going to be straightforward with this, Wings of Death is a blast, and I'm sure when you finish reading this review and playing it, you'll think the same thing.
The title is a shoot 'em up developed by Eclipse Software and published by Thalion Software in 1990. Primarily created for the Atari, it was soon ported to the Amiga, where it was received with unanimous acceptance.
Read MoreAuthor: GN Team - Published: 26 September 2020, 12:04 pm
Super Star Trek is an old text-only game, an early example of a turn-based space strategy sim/wargame created by Robert Leedom e David Ahl. The game code was published in the 1978 book BASIC Computer Games - Microcomputer Edition.
The game developed by Leedom in 1978 was an improved version of the original Star Trek, written in 1971 by Mike Mayfield.
In this adventure, you are the captain of the starship Enterprise, and your mission is to scout the federation space and eliminate all the invading Klingon ships. There are no graphics; everything is represented by characters. The screen will show you an 8x8 grid, where * are stars, +K+ are Klingon ships, <*> is the Enterprise ("E" in other versions) and are starbases. Orders are issued typing text at the prompt, for example, PHA to fire with the phasers, SHE to raise shields, TOR to activate the torpedoes. The ship is moved with NAV, followed by the angle and the warp speed. Spock, Uhura, Sulu, Scott sometimes will give you some feedback.
Read MoreAuthor: Gustavo - Published: 24 September 2020, 11:01 pm
Capital Punishment is an original Amiga fighting game developed in 1996 by clickBOOM Interactive for Amiga AGA models only.
If you're here without knowing this entry, let me ask you a few questions. Are you interested in a game with the most exciting story you will see in any fighting game? Do you want to experience a title with foolproof and perfectly optimized mechanics? Do you want to sit down with your family and show your parents or children a combat adventure that will insert them into the world of video games? If the answer is yes, this game is not for you, and you are far away from home, cowboy. This is Capital Punishment; get ready to see blood, nudity, and aliens.
Read MoreAuthor: GN Team - Published: 23 September 2020, 7:21 pm
The Pharaoh's Curse is a platformer developed by Steve Coleman originally for the Atari 400/800. It was published in 1983 by Synapse Software, who ported it also to Commodore 64 and VIC-20.
Coleman created a Metroidvania-style game, where an archaeologist must discover the treasures hidden in the 16 rooms of a pyramid without getting caught by the pharaoh. Finding the right path, using ropes lifts, and avoiding obstacles will be fundamental. The game has several similarities to another Atari 8-bit success, Montezuma's Revenge. Both of them were inspired by Indiana Jones.
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