Author: GN Team - Published: 10 March 2021, 1:51 pm
After the War is a post-apocalyptic action game created by the Spanish software house Dinamic Software in 1989. It was released for 8-bit platforms - ZX Spectrum, Amstrad CPC, Commodore 64 - and 16-bit platforms - Atari ST and Amiga.
The title is inspired by John Carpenter's movie Escape from New York.
The first part is a beat-em-up, similar to titles like Double Dragon. While in the second part of the game, the hero uses a gun, so it becomes a shooter like Contra. The gun can be rotated, as in Midnight Resistance.
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Author: GN Team - Published: 6 March 2021, 11:58 am
Killing Cloud is a sci-fi action-strategy game set in a cyberpunk San Francisco in the year 1997. It was developed by Vektor Grafix initially for Atari ST, then later ported to Amiga and MS-DOS.
In this game, conceived by Alastair Swinnerton and Ian Martin, you are a policeman, and you have to perform several missions to arrest terrorists. Since the city is covered by poison gas (the killing cloud), you have limited time to complete the missions. You won't survive more than 20 minutes outside in the city. Your hoverbike will allow flying at a certain height from the ground, but you will also have to position the forces on the ground.
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Author: Gustavo - Published: 4 March 2021, 1:54 pm
Cosmic Spacehead is a platform adventure released in 1993 for Amiga, MS-DOS, Game Gear, Sega Master System, and Genesis/Mega Drive. It's a remake of the NES title Linus Spacehead's Cosmic Crusade.
Cosmic Spacehead is a game full of contradictions. First, it sells itself as a family game, but it has names of porn industry figures, and the character searches for fake driver's licenses. It gives the impression that it is trying to be a comedy game, but it is not funny. But of all these contradictions, the one that bothers me the most is that a game as redundant and bad as this one has such good graphics and music. This, ladies and gentlemen, is Cosmic Spacehead, the game of contradictions.
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Author: GN Team - Published: 3 March 2021, 10:38 pm
Aliens: Alien 2 is a platform shooter created by Squaresoft and released exclusively in Japan for MSX computers.
As you can imagine from the title, it's the official videogame based on the 1986 James Cameron movie Aliens, the sequel to the 1979 Ridley Scott's movie Alien.
There are three different games based on this movie: in Europe, Electric Dreams published a game called Aliens: The Computer Game, for the Commodore 64, ZX Spectrum, and Amstrad CPC. It was a first-person strategy game, similar to Space Hulk, but released 6 years before. In the USA, Activision released a game with the same title but completely different since it was a mini-games collection. Still for a range of 8-bit platforms.
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Author: Gustavo - Published: 28 February 2021, 2:49 pm
Operation Thunderbolt is a rail shooter coin-op released by Taito in 1988 as the sequel to Operation Wolf. It was ported to Zx Spectrum, Commodore 64, Amiga ST, Amiga, and other platforms in 1989-1990.
So, funny story. When I first ran Operation Thunderbolt, I expected a menu to pop up and go straight to the shooting. When the game started, I saw a kidnapping story and thought, "great, wrong game." After googling for a while, I concluded that there was no other game with the same name, and I started it again. When I finished the introduction, the main menu appeared with the two main characters shooting everywhere, and I realized I had gotten the title right. The moral is that I'm used to so many poorly ported games or games with little attention to the story that a few images and narrations surprised me. After completing the game, I was amazed by Operation Thunderbolt, and today I will share my experience with you.
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Author: Gustavo - Published: 28 February 2021, 2:38 pm
Alien Carnage is a side-scrolling shooter created by Interactive Binary Illusions and SubZero Software, published by Apogee in 1993 for MS-DOS. The game was released as freeware in 2007.
Having to talk about Alien Carnage, I really don't know what to think. On the one hand, it's a game I loved, enjoyed every moment from start to finish, and kept me entertained throughout. On the other hand, something about the character design and several sections of the gameplay I found tedious and insufferable. Got your curiosity? Then let's explore this title a bit further.
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