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Batman Returns SNES

Original Version: SNES

Batman Returns is a side-scrolling beat 'em up developed and published by Konami for the Super Nintendo in 1993.

Year1993
GenreBrawler
Rating4

82/100 based on 10 Editorial reviews. Add your vote

PublisherKonami
DeveloperKonami
OS supportedWin7 64 bit, Win8 64bit, Windows 10, MacOS 10.6+
Updated10 June 2025

Game Review

Batman Returns is a side-scrolling beat 'em up developed and published by Konami for the Super Nintendo in 1993. It's based on Tim Burton's dark sequel to his 1989 Batman film. There were many adaptations of this movie for different platforms, created by different studios. Master System and Game Gear versions were created by Aspect, the Amiga Batman Returns was created by Dentons, while Spirit of Discovery made the MS-DOS version (a completely different game). The SNES (and NES) versions were created by Konami and released one year later. This project allowed Konami to showcase their mastery of Nintendo's 16-bit system while delivering what many consider the definitive video game adaptation of Burton's gothic vision of Gotham City.

The SNES version stands apart from other platform adaptations through its exceptional production values and varied gameplay structure. Unlike the Amiga version developed by Denton Designs, which featured more limited animation and simpler combat mechanics, or the Genesis version by SEGA that focused primarily on driving sequences, Konami's SNES adaptation combines multiple gameplay styles seamlessly. The Amiga version, while competent, suffered from hardware limitations that prevented the fluid animation and detailed backgrounds that make the SNES version so visually striking. The Genesis version took a completely different approach, emphasizing vehicular combat over hand-to-hand fighting, making it feel more like a racing game with Batman theming rather than a true beat 'em up experience.

The gameplay alternates between two distinct types of beat 'em up levels that showcase different aspects of Batman's combat abilities. The first type features traditional side-scrolling brawler action where Batman moves through Gotham's streets, rooftops, and indoor locations fighting waves of Red Triangle Circus gang members. These levels emphasize close-quarters combat using Batman's martial arts skills, with fluid punch and kick combinations that can be chained together for devastating effect. The second type introduces a more strategic element, featuring larger environments where Batman must use stealth and gadgets more extensively, often requiring players to approach enemies from different angles or use environmental elements to their advantage.

The racing level provides a thrilling change of pace, putting players behind the wheel of the Batmobile as it speeds through Gotham's snowy streets. This sequence captures the film's memorable chase scenes, requiring players to navigate through traffic while avoiding obstacles and enemy attacks. The Batmobile controls responsively, with the ability to boost speed and fire projectiles at pursuing circus gang vehicles. The level design perfectly recreates the claustrophobic urban environment from Burton's film, complete with narrow alleyways and dramatic architectural elements.

Batman's arsenal includes an impressive variety of weapons and gadgets that reflect his comic book and film incarnations. His standard batarangs can be thrown at multiple angles and trajectories, allowing for strategic crowd control and distance attacks. The grappling hook serves both as a weapon and traversal tool, enabling Batman to swing across gaps or pull enemies toward him for close combat. Test tubes containing various chemical compounds can be hurled at groups of enemies, creating area-of-effect damage. Perhaps most satisfyingly, Batman can deploy smoke bombs that temporarily stun enemies while allowing him to reposition or escape dangerous situations.

The enemy variety draws directly from the film's memorable antagonists and Burton's twisted interpretation of Gotham's underworld. Red Triangle Circus performers include fire-breathers who launch flame attacks, strongmen who grapple and throw Batman, and acrobats who perform aerial assaults. Knife-throwers provide long-range threats that require careful timing to avoid, while clowns on stilts tower over Batman and require jump attacks to reach effectively. The Penguin's various mechanical contraptions appear as mini-bosses, including remote-controlled penguins equipped with explosives and larger robotic birds that swoop down from above. Each enemy type demands different tactical approaches, preventing the repetitive combat that plagues lesser beat 'em ups.

What truly elevates the SNES version above all other adaptations is its exceptional presentation. The graphics showcase some of the most impressive sprite work on the system, with Batman's cape flowing realistically as he moves and enemy animations that rival those found in Streets of Rage 2 or Final Fight. The backgrounds capture Burton's gothic atmosphere perfectly, featuring the film's distinctive blend of Art Deco architecture and industrial decay. Snow effects and lighting create a convincing winter atmosphere that matches the movie's Christmas setting.

Most remarkably, this remains the only video game adaptation to use Danny Elfman's actual film score rather than original compositions or simplified arrangements. The SNES sound chip delivers Elfman's haunting themes with surprising fidelity, creating an authentic cinematic experience that no other platform version achieved. The orchestral arrangements maintain their emotional impact while adapting perfectly to the interactive medium, with musical cues that respond dynamically to on-screen action.

Compared to other SNES beat 'em ups, Batman Returns stands alongside Teenage Mutant Ninja Turtles IV: Turtles in Time and The Peace Keepers as genre-defining experiences. While it shares the polished presentation of Konami's other SNES brawlers, Batman Returns offers more varied gameplay mechanics and a stronger connection to its source material than most licensed adaptations. The game succeeds where titles like Spider-Man and Venom: Maximum Carnage fall short, proving that comic book and film properties could be transformed into genuinely excellent gaming experiences when given proper development resources and creative vision.

Review by: GN Team
Published: 10 June 2025 1:21 pm

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Download Batman Returns SNES - SNES Version snes

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SNES version 1.1 - Language: English - Size: 5.28 Mb

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SNES version 1.1 - Language: English - Size: 0.73 Mb

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