Zork III: The Dungeon Master is the third and final chapter of the Zork classic trilogy, and one of the most famous text adventures ever created. Published by Infocom, it was released in 1982 for the TRS-80, Apple II, Atari 8-bit and MS-DOS. Several other versions were produced in the following years.
We are talking about a text adventure, so there are no graphics or other elements to interact with. There is only text, and all the commands are given typing phrases, mostly "verb + object". The parser here is much more advanced compared to the first Zork: The Great Underground Empire, that was released in 1977 on mainframes. But the best quality of Zork 3 is its game design: there are only a few macro-puzzles, that you will have to solve step by step. Everything is well designed and makes sense, there are no puzzles that must be solved with a series of random actions. Besides, the atmosphere is a bit darker, and the tone is more serious compared to the previous games. It's hard, but hard in the right way. For all these reasons, Zork III is one of the text adventures of the '80s that are still very actual today, and it's strongly suggested. If you never played interactive fictions, remember to draw a map, and if you want, search a tutorial online to get some hints :)