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Blood Money is a 2D side-scrolling shoot 'em up created by DMA Design and published by Psygnosis in 1989 for the Amiga, Atari ST, and DOS. A Commodore 64 version was also released one year later.
2 players aliens amiga original game h-scrolling shoot-em up multi-scrolling shooter science fiction shooterPool of Radiance is a computer RPG created by Strategic Simulations, Inc., and released initially for the Commodore 64 and Apple II in 1988. It is the first official adaptation of ...
Year: 1989 Genre: Role Playing
d&d dungeon crawler fantasy forgotten realms gold box licensed party-based rpg sword and sorceryLaser Squad is a turn-based tactics game designed by Julian Gollop and his company, Target Games. Originally, the game was created for the ZX Spectrum and released in 1988. Other v...
2 players science fiction squad management strategy tactics turn-based tactics war zx spectrumRoboCop is a side-scrolling shooter based on the 1987 movie. Ocean Software, a well-known computer games publisher, purchased the license for the title and sold it to Dataeast to create an arcade game.
arcade coin-op conversion cyborgs licensed movies platform-shooter science fiction shooterSpy vs. Spy is a video game created by Michael Riedel for the Commodore 64 and published by First Star Software in 1984. It's the official electronic adaptation of a famous comic strip published in Mad magazine.
2 players c64 original game comics commodore 64 competitive espionage puzzle strategy puzzler split-screen spy versusShufflepuck Cafe is a virtual air hockey-esque game developed and published by Brøderbund and released in 1988 initially for Macintosh. It was ported to other platforms in the following years, including the Amiga and DOS.
bat and ball paddle pong science fiction sportsStar Wars is a famous coin-op created by Atari in 1983, during the "golden age" of the arcades. The title is a first-person space sim that uses 3D vector graphics, simulating the attack on the Death Star from the 1977 Star Wars movie.
arcade coin-op conversion movies rail shooter science fiction shooter star wars wireframeLeisure Suit Larry Goes Looking for Love (in Several Wrong Places) is the second adventure game in the Leisure Suit Larry series. The game was released by Sierra OnLine in 1988 for MS-DOS, Atari ST, and Amiga.
adult adventure comedy graphic adventure point and clickStreet Rod is an American muscle car street racing game developed by Magic Partners with P.Z. Karen Co. Development Group and published by California Dreams in 1989 on DOS and Commodore 64.
automobile business simulation driving management racing street racing transport vehicle simulatorAfter Burner II (also known as After Burner SEGA) is an enhanced re-release for Commodore 64 and Amiga of the popular arcade After Burner. The official sequel of the arcade, Afte...
arcade coin-op conversion vehicular combat simulatorKick Off is a football (soccer) game designed by Dino Dini and developed by Anco Software in 1989 for the Amiga, Commodore 64, and other platforms. This football game was the first to use a top-down view of the field.
2 players birds-eye view competitive football multiplayer soccer sim sports top-downTreasure Island Dizzy is a 2D platform-adventure developed by The Highlanders. It was published by Codemasters initially in 1988 for ZX Spectrum, then ported to Atari ST, Amiga, and Commodore 64.
Year: 1989 Genre: Platformer
action-adventure flip-screen platform-adventure platformerWonder Boy III: The Dragon's Trap is a platformer developed by Westone and published by SEGA in 1989 for the SEGA Master System console. It's the sequel to Wonder Boy in Monster Land and the third chapter of the Wonder Boy saga.
Year: 1989 Genre: Platformer
fantasy hack and slash metroidvania non-linear platform-adventure platformer rpg elements side-scrollingLost Dutchman Mine is an adventure/simulation video game developed and published in 1989 by Magnetic Images. It was released for the Amiga, Atari ST, and MS-DOS. The title was desi...
Year: 1989 Genre: Simulation
adventure-strategy business simulation history simulation wild west