GamesNostalgia Blog: articles, reviews, tutorials, guides, stories about retro games, abandonware, classic games, game designers, interviews and the exciting history of computer games.
Author : Manu
15 March 2026, 10:29 am
In 1987, Sid Meier made a pirate game based on children's picture books and Errol Flynn films. It became MicroProse's best-selling game of the year, introduced the design philosophy that would later produce [Sid Meier's Civilization] and [Sid Meier's Railroad Tycoon], and put Meier's name on the box for the first time. Six years later, MPS Labs rebuilt it from the ground up as [Pirates! Gold] — adding VGA graphics, a full orchestral soundtrack, and enough new features to make it feel like a different game. The result is one of the finest remakes in gaming history, and the version most players encountered and remember.
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Author : Adam
8 March 2026, 9:47 pm
The year is 1987. On the Commodore 64, you load a game from tape. You wait — 25 minutes, in fact. But instead of silence, something extraordinary happens: a haunting, Asian-inspired melody fills the room, flowing from the SID chip with a beauty that stops you in your tracks. By the time The Last Ninja finally loads, you are already completely absorbed. That is the power of this game, and that is why, almost 40 years later, it's still considered one of the greatest titles ever made for the Commodore 64.
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Author : Maddie
18 February 2026, 5:34 pm
The Commodore 64 wasn't just a computer — it was a cultural moment. With its SID sound chip, advanced sprite hardware, and 64KB of RAM, the C64 became the platform where a generation of developers pushed 8-bit computing further than anyone thought possible. Games that shouldn't have worked, somehow did. Experiences that belonged in arcades ended up in living rooms.
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Author : emabolo
16 October 2021, 8:18 am
I published the first part of this article precisely two years ago, it took a lot to complete the second part, but finally, it's here. I hope you will enjoy it!
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Author : Manu
23 August 2019, 12:22 pm
Last month we told you about the massive update we arranged for all the Amiga games. But even if the 16-bit Commodore computer is one of our favorites, we didn't forget about the rest. Continue reading to know what we did, because there is very promising news.
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