GamesNostalgia Blog: articles, reviews, tutorials, guides, stories about retro games, abandonware, classic games, game designers, interviews and the exciting history of computer games.
Author : Manu
15 March 2026, 10:29 am
In 1987, Sid Meier made a pirate game based on children's picture books and Errol Flynn films. It became MicroProse's best-selling game of the year, introduced the design philosophy that would later produce [Sid Meier's Civilization] and [Sid Meier's Railroad Tycoon], and put Meier's name on the box for the first time. Six years later, MPS Labs rebuilt it from the ground up as [Pirates! Gold] — adding VGA graphics, a full orchestral soundtrack, and enough new features to make it feel like a different game. The result is one of the finest remakes in gaming history, and the version most players encountered and remember.
Read More
Author : emabolo
27 February 2026, 9:56 pm
In August 1981, IBM announced a new personal computer at the Waldorf Astoria Hotel in New York. With 16K of RAM, a single floppy drive, and a starting price of $1,565, it was designed squarely for business users. The operating system — MS-DOS, which Microsoft had acquired from a small Seattle company for $50,000 just two weeks before the announcement — was a tool for accountants, not adventurers. Nobody in that hotel ballroom was thinking about games.
Read More
Author : emabolo
22 December 2017, 8:30 am
When I first heard about Colonization, I thought: ok, so this is just like Civilization, but instead of the entire world, you only have America; instead of barbarians you have the Indians tribes; instead of the whole span of the history of humankind, you have no more than 358 years. You don’t have technological advancements or scientific research, so that you won’t discover robots or jets. Why should I play it? I was very wrong.
Read More