Author: GN Team - Published: 12 April 2025, 8:16 pm
Whizz is an isometric platformer created by Flair Software. It was initially released for MS-DOS, Amiga, and Amiga CD-32. Later, it was also ported to Super NES, SEGA Saturn, and PlayStation.
Whizz combines puzzle elements with fast-paced action. Unlike traditional platformers, it introduces a timer-based mechanic where players must efficiently navigate complex levels before time runs out. Featuring a whimsical fantasy world, it follows a rabbit protagonist through maze-like stages filled with enemies, traps, and power-ups.
Read MoreAuthor: GN Team - Published: 9 April 2025, 6:51 pm
Castlevania: Bloodlines, released in 1994 for the SEGA Mega Drive/Genesis, marked the iconic franchise’s only appearance on SEGA’s 16-bit console. Konami developed and published the game in Europe as Castlevania: The New Generation, while in Japan it bore the title Vampire Killer. Despite being a slightly overlooked entry in the Castlevania saga, it remains one of its era's most polished and intense action platformers.
Unlike other titles in the series, Bloodlines does not focus on the Belmont family. Instead, players can choose between two new protagonists: John Morris, who wields the classic Vampire Killer whip, and Eric Lecarde, armed with a deadly spear. The presence of two characters with unique playstyles adds a layer of replayability and variety. John offers a more traditional Castlevania experience, while Eric’s agility and longer reach open up different strategies and even secret paths in levels.
Read MoreAuthor: GN Team - Published: 9 April 2025, 5:10 pm
Xenon is a vertical scrolling shooter created by The Bitmap Brothers in 1988 for the Atari ST. The same year, it was ported to the Amiga, ZX Spectrum, and MSX.
The game is one of the most iconic shoot ’em-ups of the 16-bit computer era. It was developed by The Bitmap Brothers, a British team consisting of Mike Montgomery, Eric Matthews, and Steve Kelly. It was their debut title and immediately showcased the distinctive style they would become known for: polished gameplay combined with a strong visual and audio identity.
Read MoreAuthor: Adam - Published: 8 April 2025, 8:16 pm
Mech Brigade is a wargame published by Strategic Simulations Inc. (SSI) in 1985, initially for the Apple II and Commodore 64.
The game is a landmark in tactical war simulation and one of the most detailed Cold War-themed strategy games ever released for home computers. Designed by Gary Grigsby, one of the most prolific and respected names in the wargaming scene, it built upon the mechanics of his earlier work Kampfgruppe, but shifted focus from World War II to a hypothetical conflict between NATO and Warsaw Pact forces in Central Europe.
Read MoreAuthor: GN Team - Published: 7 April 2025, 7:18 pm
Sensible World of Soccer 2024-25 is the fan-made update to the 2024-25 season of the iconic Sensible Soccer game.
Sensible World of Soccer, affectionately known as SWOS, remains one of the most iconic football games ever created. Originally developed by Sensible Software and released in 1994 for the Amiga, this groundbreaking title expanded upon the already beloved Sensible Soccer by combining fast-paced, top-down arcade gameplay with an impressively deep managerial mode. Players could control their favorite teams across domestic leagues and international tournaments, or take charge of a club, making transfers, managing lineups, and guiding them to glory over multiple seasons.
Read MoreAuthor: GN Team - Published: 7 April 2025, 6:21 pm
Moonfall is a space combat and trading sim released in 1991 by 21st Century Entertainment, originally for the Commodore 64. The game was then ported to Amiga and Atari ST.
The game was designed by Jukka Tapanimäki, who also developed the Commodore 64 version. The game is a space trading and combat simulation that attempted to carve its own niche in a genre dominated by heavyweights like Elite and Mercenary.
At its heart, Moonfall drops the player into a futuristic setting where exploration, trade, and survival are the central themes. Unlike Elite, which emphasized open-world freedom and procedurally generated galaxies, Moonfall was more structured, offering a mission-based progression that gradually unfolded the universe and its dangers. The game also introduced narrative and character interaction elements more in line with Mercenary, adding a sense of purpose and context to the player's journey.
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