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Latest Game Reviews

Puyo Puyo

Puyo Puyo

Author: GN Team - Published: 6 May 2025, 6:57 pm

Puyo Puyo is a puzzle game originally developed by Compile and first released in 1991. Its roots lie in the Madō Monogatari series, a first-person dungeon crawler featuring colorful, anime-style characters. While that origin may seem unrelated to falling block puzzle games, Compile used the same characters as the foundation for Puyo Puyo's visual identity, combining simple gameplay mechanics with a unique aesthetic.

The core concept of Puyo Puyo draws clear inspiration from Tetris, the 1984 phenomenon that popularized the falling block puzzle genre. But unlike Tetris, which is about fitting geometric shapes into lines, Puyo Puyo focuses on matching four or more blobs (called "puyos") of the same color. The twist is in the chain reactions: when a group disappears, the puyos above drop into place, potentially triggering new matches. Skilled players can create elaborate combos, punishing their opponents with "garbage puyos" that clutter the screen.

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Sim Earth

Sim Earth

Author: GN Team - Published: 5 May 2025, 8:10 pm

SimEarth: The Living Planet is a life simulation game created by Will Wright and published by Maxis Software. It was released for MS-DOS and Macintosh in 1990, one year after the success of SimCity.

Designed by Will Wright, the same visionary behind SimCity, SimEarth extended the simulation genre by offering players the chance to manage not just a city or society, but the entire development of a planet.

The game was released later for additional platforms, including Amiga, TurboGrafx-CD, and Super Nintendo. While the core gameplay remained similar across these platforms, the PC and Mac versions were generally the most fully featured, offering more precise controls and better performance. The Amiga version was pretty good too. It was possible to choose between Hi-res and Low-res versions depending on the available memory (the low-res only had one window visible at a time). While technically impressive, the SNES version was simplified and had a more cumbersome interface due to controller limitations.

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Super Cars II

Super Cars II

Author: GN Team - Published: 5 May 2025, 6:48 pm

Super Cars 2 is the sequel to the racing game Super Cars created by Magnetic Fields. Published by Gremlin Graphics, it was released in 1991 only for the Amiga and Atari ST.

It was one of the most memorable top-down racing games of its era. It stood out for its fast-paced gameplay, chaotic vehicular combat, and quirky sense of humor, which elevated it far beyond a standard racer.

The minds behind the game, Shaun Southern and Andrew Morris, were already known for their work on Lotus Esprit Turbo Challenge. With Super Cars II, however, they went for something more arcade-like and wild. The game combines traditional racing with combat elements, allowing players to upgrade their vehicles with front-firing missiles, rear mines, and engine boosts, turning each race into a destructive brawl.

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Syndicate

Syndicate

Author: Adam - Published: 5 May 2025, 12:23 am

Syndicate, released by Bullfrog Productions in 1993, is a landmark in real-time tactical games. The game blends strategic squad management with a gritty cyberpunk setting that remains iconic to this day. Designed by Sean Cooper and developed under the supervision of Peter Molyneux, the game reflected Bullfrog’s creative DNA—complex systems, sandbox-style gameplay, and a refusal to be boxed into genre conventions.

Coming off titles like Populous and Powermonger, Bullfrog was already known for bending genres. While those games were rooted in god-game mechanics and world manipulation, Syndicate brought Bullfrog’s systems-heavy thinking down to the street level. At its core, Syndicate is about controlling a team of four cybernetically enhanced agents through a series of missions that include assassinations, extractions, and full-scale urban warfare. But unlike simpler tactical games, Syndicate layered on multiple dimensions: corporate geopolitics, resource management, and ethical ambiguity.

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Strike Commander

Strike Commander

Author: GN Team - Published: 5 May 2025, 12:06 am

Strike Commander, released in 1993 by Origin Systems, is one of the most ambitious flight combat sims. Developed by Chris Roberts, best known for Wing Commander, the game is set in a near-future world dominated by corporations and private military contractors. The game puts the player in command of the Wildcats, a squadron of mercenary F-16 pilots navigating a complex web of alliances, betrayals, and geopolitics.

What made Strike Commander stand out was its blend of fast-paced aerial combat and cinematic storytelling. Like Roberts' other works, narrative played a key role: the campaign features branching dialogues, scripted events, and character-driven missions that unfold like a movie. Between sorties, players interact with crew members, negotiate contracts, and manage their squad's finances—elements that give the game a strong role-playing flavor.

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Blade Warrior

Blade Warrior

Author: GN Team - Published: 4 May 2025, 9:38 pm

Blade Warrior is a unique and stylistically bold action-adventure game developed by Jason Kingsley and published in 1991 by Image Works. The game was released for both Amiga and MS-DOS platforms. Its distinctive graphical style immediately sets the game apart: the entire game world is rendered in stark black silhouettes against richly colored and animated backgrounds, creating an eerie, atmospheric effect reminiscent of shadow puppetry. This approach is not just an aesthetic choice but part of the gameplay identity, emphasizing shape recognition and visual storytelling without relying on detailed textures.

The Amiga version is often considered the superior one in terms of sound and smoothness of animation, benefitting from the platform's audio capabilities and color palette. The MS-DOS version, while faithful to the design, tends to suffer from slower performance on lower-end machines and less rich audio. However, the core visual identity and structure remain consistent across both platforms.

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