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Latest Game Reviews

Iron & Blood: Warriors of Ravenloft

Iron & Blood: Warriors of Ravenloft

Author: GN Team - Published: 11 February 2026, 3:47 pm

Iron & Blood: Warriors of Ravenloft is a 3D fighting game set in the Advanced Dungeons & Dragons universe, originally released for PlayStation in 1996. The game, developed by Take-Two and published by Acclaim, was ported to PC in 1997. The game attempts to blend traditional beat-'em-up gameplay with RPG elements in the dark fantasy setting of Ravenloft.

The most distinctive feature of Iron & Blood is its radically different control system compared to traditional fighters like Mortal Kombat or Street Fighter. Instead of complex combo inputs that require precise joystick movements and button sequences, the game opts for simpler, more accessible controls that are easier to learn. This approach divides opinion—some appreciate the clarity and straightforwardness, while others miss the technical execution challenges that define competitive fighters. The system offers a wide selection of attacks and freedom of movement in 3D arenas, though it lacks the precision and depth that fighting game enthusiasts expect.

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Eishockey Manager

Eishockey Manager

Author: GN Team - Published: 10 February 2026, 6:23 pm

Eishockey Manager is a sports management simulation developed by Kron Simulation Software and published by Software 2000 in 1993 for the Amiga. The game was created by the same team behind The Manager and brings their expertise in management simulations to the world of ice hockey, focusing exclusively on the German hockey scene with German-language content.

Kron Simulation Software and Software 2000 had established themselves as masters of the management game genre, and Eishockey Manager continues that tradition with impressive depth and attention to detail. The game puts you in control of a hockey team, managing every aspect from player contracts and training to tactical decisions and match strategies. The goal is to work your way up from the lower leagues through the Oberliga and potentially to world championship glory—a progression that feels authentic and rewarding.

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Joan of Arc

Joan of Arc

Author: GN Team - Published: 10 February 2026, 1:40 am

Joan of Arc: Siege & the Sword (Jeanne d'Arc in French) is a strategy and action game developed by Chip and released in 1988 for the Atari ST. One year later, Brøderbund published the Amiga and MS-DOS versions. The game puts you in control of the French heroine during the Hundred Years' War, blending strategic territory management with arcade action sequences in an ambitious attempt to recreate her military campaigns.

The game plays like an early ancestor of the Total War series, combining a strategic map where you manage resources, recruit troops, and plan campaigns with action sequences in which you participate in sieges, duels, and battles. This hybrid approach was innovative for 1989, offering far more depth and variety than the more famous Defender of the Crown, which it clearly drew inspiration from.

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Coloris

Coloris

Author: GN Team - Published: 5 February 2026, 3:44 pm

Coloris is a puzzle game developed for the Amiga by Signum Victoriae and released in 1990. The game is a polished and addictive Tetris variant that simplifies the classic falling-block formula while maintaining intense, fast-paced gameplay that demands quick thinking and sharp reflexes.

Unlike traditional Tetris, Coloris features only one block shape: vertical stacks of three colored segments. These segments come in five different colors, and instead of rotating the entire block, you cycle through the color order with a button press—transforming, for example, a white-blue-red combination into red-white-blue. The goal is to create horizontal lines containing three or more segments of the same color, which then vanish, allowing blocks above to fall and potentially triggering satisfying chain reactions.

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Sentinel Worlds I: Future Magic

Sentinel Worlds I: Future Magic

Author: GN Team - Published: 3 February 2026, 3:13 pm

Sentinel Worlds I: Future Magic is a science fiction RPG published by Electronic Arts in 1988 for MS-DOS and Commodore 64. The game, designed by Karl Buiter, represents one of the most ambitious and innovative RPGs of the late 1980s, seamlessly blending multiple gameplay styles into a cohesive space opera adventure.

What made Sentinel Worlds genuinely groundbreaking was its ability to combine different action planes. Space travel, combat, and planet exploration use 2D graphics, with you piloting a gunboat against raiders plundering ships throughout the sector. You can land anywhere on the three planets in the star system and explore using an armored ground vehicle. The real innovation comes when entering structures—the game switches to 3D vector graphics for indoor exploration, though characters, NPCs, and enemies appear superimposed on a radar display. Both space and ground combat proceed in real-time, while indoor locations let you control the party leader directly as AI manages your companions.

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Football Manager 3

Football Manager 3

Author: GN Team - Published: 2 February 2026, 5:38 pm

Football Manager 3 is a football management simulation by Addictive Games released in 1992 for ZX Spectrum, Amstrad CPC, and Commodore 64. One year later the MS-DOS was released. The game was designed by Brian Rogers, marking a significant departure from the series' origins—notably, original creator Kevin Toms, who had designed the groundbreaking first two installments, had left Addictive Games and was not involved in this sequel.

The absence of Toms is immediately apparent. While Football Manager and Football Manager 2 established the template for the entire management genre with their elegant simplicity and addictive gameplay loops, Football Manager 3 struggles to recapture that magic. The core concept remains intact—you manage a football club, handling tactics, transfers, finances, and match preparation—but the execution feels uninspired compared to its predecessors.

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