Author: Manu - Published: 30 September 2021, 3:35 pm
Gunship is a combat flight simulator created by MicroProse Software and released initially for the Commodore 64 in 1986. Later it was ported to PC, Amstrad CPC, ZX Spectrum, Atari ST, and other platforms.
The Amiga version was released in 1989, while the Mega Drive version by US Gold arrived in 1993. The game, that initially was not supposed to be military combat simulator, allows you to pilot the famous helicopter AH-64A Apache. Missions include scenarios in Middle East, South-East Asia, Central America, and Europe.
The title was a success, both in terms of sales and in terms of magazines reviews. Many considered it the best combat flight sim available at that time. Gunship was followed by [Gunship 2000] in 1991.
Author: Gustavo - Published: 25 September 2021, 12:36 pm
Jill of the Jungle: Jill Goes Underground is the second chapter of the Jill of the Jungle trilogy, a series of side-scroller platform games designed to compete with [Duke Nukem] and [Commander Keen]. It was released in 1992 for MS-DOS only.
Today it's time to review another of the first significant female figures in video games that are not just there to be rescued by the male protagonist. Will the second chapter of the franchise be as good as the first? Will it be an improvement on the original, considering how close they were released? Let's find out together.
Author: Manu - Published: 25 September 2021, 10:34 am
The Hitchhiker's Guide to the Galaxy is a text adventure by Infocom, based on the famous novel by Douglas Adams, a masterpiece of the comedy science fiction genre, written in 1979.
Infocom released the game at the end of 1984 for Apple II, Macintosh, PC, Atari 8-bit, Commodore 64. The Amiga, Atari ST, and other versions were published in the following years.
Infocom acquired the rights to work on the famous novel and was lucky enough to have the collaboration of Douglas Adams himself.
So the game designer Steve Meretzky worked together with the famous writer to create this interactive fiction that takes the book's best elements without following the plot closely. Initially, the game is very linear, but once Arthur Dent and Ford Prefect leave the Earth destroyed by the Vogons, this interactive fiction gives its best, with several non-linear subplots that will make adventure games lovers happy. Ok, some of the puzzles are not strictly following the "rules" of the classic adventures, but this is one of the reasons why this game is original and fun.
Author: Manu - Published: 17 September 2021, 8:47 pm
James Clavell's Shogun is the computer game adaptation of the famous novel Shogun by James Clavell. The game was created by Infocom and released in 1989 for Amiga. Apple II, MS-DOS, and Macintosh.
The title is known as the first Infocom text adventure that includes graphics. Infocom was, in fact, well known for the classic adventures purely based on text, also known as interactive fictions, like [Deadline], [Starcross], and, of course, [Zork: The Great Underground Empire].
Technically speaking, the game is flawless: the images are stunning, perfectly in line with the Japanese art of the 16th century, and contribute to creating a great atmosphere; the parser, being an Infocom adventure, is highly flexible and very advanced.
Author: Manu - Published: 13 September 2021, 3:31 pm
Federation Quest 1: B.S.S. Jane Seymour, known in the USA as Spacewrecked: 14 Billion Light Years From Earth, is a computer RPG published by Gremlin Graphics in 1990 for Amiga, Atari ST, and MS-DOS.
Created by Graeme Ing e Robert Crack, the designers of [Utopia: The Creation of a Nation], B.S.S. Jane Seymour is a classic sci-fi dungeon crawler set in space. You are on board a science starship directed to Orion's arm to collect alien life samples. Unfortunately, a radiation wave hits the vessel, killing part of the crew, destroying half of the ship, and setting the aliens free. Of course, as you can expect, the aliens are evil (or maybe just hungry), so they will try to kill all the remaining crew.
Author: Manu - Published: 10 September 2021, 7:40 am
Ashes of Empire (also known as Fallen Empire) is an action-adventure published by Mirage originally for the Amiga in 1992.
The game was designed by Mike Singleton, the author of [Midwinter] and [Midwinter II: Flames Of Freedom]. Despite not being an official sequel, Ashes of Empire is often considered the third chapter.
There are many elements in common with the series: you can move freely in a world entirely in 3D, exploring places, visiting cities, meeting people, solving puzzles, and occasionally engaging in combat, always in real-time. But in this case, the game has much bigger ambitions. So big that it was defined as a "political simulation." In fact, the game gives the player a very ambitious task: to pacify five countries, whose names are clearly similar to post-Soviet states: Ossia, Ruzakhstan, Belokraine, Moldenia, and Servonia. To do that, you will have to visit the countries, get enough resources, talk to people and convert them to your cause. To really pacify a state, you have to meet 4 requirements: assure that each state has enough peace-supporting buildings, demolish all the buildings that menace peace, eliminate the enemy forces, and get the support of all the ethnic groups. Depending on the allies you have found during the game, you might need different strategies; for example, if your friends love gold, you will have to gather enough of the precious metal. Other allies will need different tactics.