Author: Manu - Published: 3 April 2021, 9:54 am
Captain Blood is a space adventure created by ERE Informatique initially for the Atari ST, then ported to Amiga, Amstrad CPC, Apple IIgs, Commodore 64, MS-DOS, and many other platforms. The year of the first release was 1988.
This original title, designed by Philippe Ulrich and Didier Bouchon, tells the story of a game designer that ends up being transported into his own sci-fi game. Due to an accident during the hyperspace jump, he cloned himself thirty times, spreading the clones to different planets of the galaxy. The problem is each clone has a part of the protagonist's life essence, and unless he can eliminate all of them, he will die soon. At the beginning of the game, only 5 clones are remaining, but you will have to explore the galaxy, visit different planets (there are 32768 of them), speak with the aliens, and collect clues to find them. Communication is the core element of Captain Blood because each alien species speaks its own language, and there is no Star Trek-like universal translator. You will have to use an interface called UPCOM that is based on icons. Combining the 150 different symbols, you will be able to communicate with the aliens, but it won't be easy (unless you download a tutorial, of course).
Author: Manu - Published: 2 April 2021, 4:37 pm
The Humans is a strategy/puzzler created by Imagitec Design and published by GameTek in 1992 for the Amiga, Atari ST, MS-DOS, and many other platforms, including Mega Drive/Genesis and Game Boy.
It is often described simply as a [Lemmings] variant, but The Humans is much more than this since it has elements that will remind you of another masterpiece such as [The Lost Vikings]. You will have to instruct your characters (prehistoric people) to complete the goal of the level. The interesting part is that a plot connects all the levels: you will go through the history of civilization, with the invention of the wheel, fire, weapons, and so on. Several cut scenes will make your experience more enjoyable, with good graphics and a sense of humor.
Author: Manu - Published: 1 April 2021, 1:22 pm
Archipelagos is a puzzler/strategy game created by Astral Software initially for the Atari ST in 1989 then ported to Amiga and MS-DOS.
Inspired, at least in part, by [The Sentinel] - the famous 3G game by Geoff Crammond - Archipelagos take the players in a surreal world (dystopic, in the US version) made of islands. The goal is to clean those islands from evil stones, the obelisks left by The Visitors when they killed the Ancient ones to take control of the planet.
In the US version, man has poisoned the world with radiation, and the player must clean the island from the radiation to make them inhabitable again.
Author: Gustavo - Published: 27 March 2021, 8:23 am
Chicago 90 is an isometric action game by Microids, released in 1989 initially for Atari ST, then for Amiga, DOS, and other platforms.
Sometimes the games with the simplest premise are the ones that catch our attention the most. Please make no mistake, I appreciate the most original adventures, with fresh stories that leave you thinking for weeks, but sometimes a simple formula can be all I'm looking for. And speaking of simple formulas, is there a more classic one than the cat and mouse? Popularized by Pac-man, this must be one of the most used in the world of video games. Now, will it work in a racing game?
Author: Manu - Published: 25 March 2021, 4:30 pm
Elite Advanced is a reverse-engineered version of the famous space trading sim [Elite] by David Braben and Ian Bell. This new edition was created by AmiGer for the Amiga and released in 2005.
The game itself is not changed; of course, there are only some improvements and bug fixes. There are two new ships: Warrior MkIV and Colubrid II; two new accessories: Climatech Universal Laser Cooler and the M2031A3 Heavy Military Laser; new graphics improvements, for example, the colors of the planets or the equipment screen. There is also a new and easier rating points system. This way, you can reach the Elite rank faster. The delay for galactic hyperjump was changed from 30 to 10 seconds, and much more, including several bug fixes.
Author: Gustavo - Published: 21 March 2021, 4:55 pm
Legends is a fantasy/sci-fi action-adventure, inspired by Zelda, created by Krisalis Software and published in 1996 for Amiga models with AGA chipset and PC.
When The Legend of Zelda was released in 1986, a saga that would redefine the gaming world forever was born. But to tell the truth, the series did not explode until 1991 with The Legend of Zelda: A Link to the Past. Trying to use this success obtained by Nintendo, several developers tried to emulate it for other platforms, and thus, Legends was born.
The adventure game was developed by Krisalis Software and published by Guildhall Leisure Services. On its release in 1996, it was available for Amiga, Amiga CD32, DOS, and Windows.