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High Seas Trader

High Seas Trader

Author: Tasha - Published: 9 July 2017, 1:49 pm

High Seas Trader is a business simulation strategy game developed and published by Impressions in 1995 for Amiga with AGA chipset and DOS. It is the follow-up to the earlier Impressions title Merchant Colony, David Lester’s first game at the company.

The storyline centers around a young noble (you) who is trying to gain fame and fortune by building up his trading company into a regular East India type place. To do this you you will need property, ships, weapons to protect those ships, as well as goods to trade and crewmen to do it for you. Using a point-and-click interface and a first person perspective you can click on different buildings or people to interact with them, as well as sail your ship on the seven seas. Hire your seamen crew and stock your ships before embarking on your trade journey from port to port transporting goods as well as passengers. The open seas are not a safe place and you will have to deal with pirates trying to plunder your booty, so be sure to stock your defenses. It is possible to make use of banks so that you don’t lose all your riches at sea and have a little nest egg to fall back on. Turn a hearty profit thorough honest trade, gain title, and buy a solid gold mansion!

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Deliverance: Stormlord II

Deliverance: Stormlord II

Author: Tasha - Published: 6 July 2017, 8:45 pm

Deliverance: Stormlord II is the sequel to Stormlord, developed and published by Hewson Consultants in 1990. It was originally released for ZX Spectrum, Commodore 64, and Amstrad CPC. In 1992, 21st Century Entertainment remade it on the Amiga. The Amiga version is quite a step up from the original regarding graphics and gameplay.

Picking up where Stormlord left off, Deliverance requires you to control a Viking on his quest to rescue some nude fairies. Though the hero vanquished the Evil Queen in the first game, her minions are a different story. While wandering through hellish environments, you have to snatch fairies from the sky, all while avoiding hazards and slaying different types of enemies. Wielding his trusty axe, the Viking can use it as a projectile or hack and slash enemies at close range. Of course, he can jump and climb, but he can also interact with certain background objects.

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Wasteland

Wasteland

Author: Tasha - Published: 6 July 2017, 8:34 pm

Wasteland is a post-apocalyptic RPG developed by Interplay and published by Electronic Arts in 1988 for the Apple II, DOS, and Commodore 64. It was later followed by Wasteland 2 in 2014, with a few failed sequels in between.

Clearly, this is a precursor to Interplay’s series Fallout, one of my favorites. In the aftermath of World War III, you are the leader of a band of rangers traveling the Wasteland. You travel around on a top-down map with random enemy encounters possible and utilize a point-and-click interface. Combat itself is turn-based, and you can see a little picture of your enemy as you fight them. There are also towns to visit to acquire party members, items, and information. The feature that made Wasteland stand out was its skill system. You can raise your character’s skills and attributes, but they will also affect outside of combat. These attributes include Strength, Dexterity, Charisma, etc. Your character can also learn skills like climbing, lockpicking, and Medic. You can use the skills to help with combat (weapon proficiency), but you can also utilize them to solve specific dilemmas in many ways (like opening a locked gate). Another standout feature of Wasteland was the environment continuity. Meaning that whatever you have done in an area stays that way, rather than resetting itself. The game is vast, varied, and challenging.

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Obliterator

Obliterator

Author: Tasha - Published: 6 July 2017, 1:06 am

Obliterator is an arcade adventure game developed and published by Psygnosis in 1988 for Amiga, Amstrad CPC, and Atari. It was ported to DOS, ZX Spectrum, and MSX the following year.

The game itself is a science fiction platform game and features a control scheme similar to the earlier Psygnosis title, Barbarian. Obliterator is the first Psygnosis title that included background music.

Taking control of the last living Obliterator, Drak, your mission is to save the Earth from the encroaching alien menace. Drak is transported inside the alien mothership and he needs to find a way to initiate the self-destruct sequence. Once that is done, he needs to find a way off the ship. Your overall score during the game determines how much time you get for getting off the ship. There are of course multiple aliens standing in the way of his mission and he will need to take care of them. The ship also has a very labyrinthian setup that will not make navigation easy. Though considered a platform game, your character does not have the ability to jump. He can run, barrel roll, fire his weapon, and ride lifts and teleporters.

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Hero's Quest: So You Want To Be A Hero

Hero

Author: GN Team - Published: 5 July 2017, 1:16 am

Hero's Quest: So You Want To Be A Hero is the first chapter of the popular series of hybrid adventures/rpg created by Lori Ann Cole. The game was later renamed Quest For Glory. The game was released in 1989 for MS-DOS, Atari ST and Amiga.

Hero's Quest is similar, for many aspects, to other Sierra adventures, but it has its differences. To the usual exploration and puzzle solving, it adds some aspects typical of role-playing games: in fact you start selecting the class of the character (Fighter, Mage, or Thief) and you will have to develop him practicing skills and selecting the stats.

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Ultimate Soccer Manager

Ultimate Soccer Manager

Author: Tasha - Published: 4 July 2017, 1:28 am

Ultimate Soccer Manager is a managerial soccer game developed and published by Impressions in 1995 for DOS and Amiga. It was designed by David Lester and Neal Sumsion.

The game is played by interacting with the world, clicking on the different buildings to access their options, or clicking on the items in your office (filing cabinet, tv, etc.). You take control of your own field and team in this business simulation. Obviously the goal is to have a successful and money making stadium/team. You control everything from ticket prices to advertising to players. You can also purchase many improvements for your field grounds to make those high ticket prices worth it. Buy and sell players as your leisure as well as change their names. When actually playing soccer you see the field from above and you can even micromanage the game while it's being played. Speed it up, slow it down, or substitute players. You can also bet on and fix the games if you so choose.

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