Author: GN Team - Published: 29 September 2018, 11:54 pm
Elite is a famous space flight and trading sim created by David Braben and Ian Bell for the BBC Micro. The game was published by Acornsoft and Firebird and released for several home computers starting in 1984.
The development of the game, one of the most influential and innovative titles ever created, started on an Acorn BBC Micro. Bell and Braben developed the game entirely in assembly language to fit all features into the limited memory of this 8-bit computer. Elite featured revolutionary wireframe 3D graphics and open-ended gameplay based on exploration and trading in a procedurally generated universe. The success led to the porting to almost all available platforms, including Commodore 64, ZX Spectrum, PC, Amiga, Atari ST, and NES.
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Author: Tasha - Published: 22 September 2018, 12:46 pm
Star Control II is the sci-fi strategy game sequel to the original Star Control. It was developed by Toys for Bob and published by Accolade in 1992. Initially released for MS-DOS, it was ported to 3DO in 1994.
Designed and programmed by Fred Ford and Paul Reiche III, the sci-fi masterpiece is considered one of the best games ever created for PC.
Star Control II picks up the story from the original where a galactic war still rages between the Alliance of Free Stars and the destructive Hierarchy of Battle Thralls. So far the Battle Thralls have got an edge on the Alliance and has taken Earth as a slave planet. Meanwhile, the Alliance had sent a research crew who wound up stranded on a distant planet after shipping their only ship for help. Ten years later, the stranded team was finally able to complete a vessel to get off the planet with the help of a child prodigy born to a crew member. You take control of the hero as your ship is captured by the enemy. Your goal is to escape your captors, recruit an army of alien allies and save the galaxy. How hard could it be?
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Author: GN Team - Published: 18 September 2018, 1:14 am
Speedball is a video game created by The Bitmap Brothers based on a violent futuristic sport and probably inspired by the 1975 sci-fi movie Rollerball.
Initially developed for Amiga and published in 1988, the game was later ported to Atari ST, Commodore 64, and DOS. A SEGA Master System and an NES version were also released later.
The game is a sort of mix between hockey and five-a-side football. The Bitmap Brothers created an innovative and revolutionary game, considering the time. The music by David Whittaker and the graphics by Mark Coleman (Gods, Xenon 2: Megablast, Interphase) helped a lot, but the fast and furious gameplay is what gamers really appreciated.
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Author: GN Team - Published: 2 September 2018, 9:38 pm
Totally Tiny Arcade is an amazing collection of 27 mini-games inspired by the most popular arcade games of the '80s.
It was created by the programmer Joe Lesko and it was released for free in 2007. With Joystick Johnny you will have to play new versions of Robotron: 2084, Pac Man, Frogger, Asteroids, Space Invaders, Lunar Lander, and many others. We are not talking about clones: the graphics are different, and the gameplay is designed for quick matches so that you can pass from one game to the other one quickly. Despite the game being released for Windows only, we made the Mac version for you. Simple game, but a lot of fun. Try it and see for yourself!
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Author: GN Team - Published: 1 September 2018, 2:07 pm
Railroad Tycoon Deluxe is an updated version of Sid Meier's Railroad Tycoon, published by Microprose in 1993, three years after the original game.
While the original game was released for several platforms, including Amiga, Macintosh, and Atari ST, the Deluxe version was created for DOS only. Sid Meier, the designer of the original game, was not involved.
This enhanced version features hi-res 640x400 16 color graphics, new sound effects, and new maps (South America, Africa), new locomotives, and more.
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Author: GN Team - Published: 29 August 2018, 1:05 am
Interphase is a 3D shooter/strategy game created by The Assembly Line and published by Image Works (Mirrorsoft) in 1989 for the Amiga and Atari ST. Later, it was ported to DOS.
Designed by Dean Lester and Simon Knight, Interphase is one of the best cyberpunk games of the 16-bit age.
Adrian Stephens entirely programmed it. He first developed the code on an Amstrad CPC and then converted it to run on the Amiga and ST microprocessors. The result is a fast engine that gives you freedom of movement in a 3D environment designed with filled polygons. That's why many consider Interphase a kind of precursor to Descent.
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