Author: Tasha - Published: 7 February 2018, 10:24 pm
Wonder Dog is a side-scrolling platform game developed by Core Design and published by JVC Musical Industries in 1992 for Sega CD. It was ported to the Amiga in 1993.
On a distant planet called K-9, a peaceful race of alien dogs is being invaded by evil Pit Bullies. K-9’s top scientists have no choice but to implement their experimental serum to create a super dog strong enough to save them. After injecting a puppy, he is blasted off the planet in a rather Superman-like fashion, headed for Earth. After a crash landing and discovering his purpose, Wonder Dog heads home to deal with the Pit Bullies.
Read MoreAuthor: Tasha - Published: 5 February 2018, 1:18 am
Links 386 Pro is the follow-up to Links: The Challenge of Golf and was developed and published by Access Software in 1992 for DOS. It was ported to Macintosh in 1994, and FM Towns and PC-98 in 1995.
This entry into the Links series offers many improvements from the first game including SVGA Graphics, improved physics, and the first inclusion of sound. Choose between a male and female golfer, as well as change the color of their shirt. After choosing a character you must then choose your difficulty from 3 settings and, a tee position. The player has control over the avatar’s foot position and direction. When going for a shot the power of the swing is determined by the swing meter. When swinging you don’t just hold the button and release. You must also time a perfect button hit when the meter comes back down after the release. Too late or too early will blow the shot. The game features multiple courses to choose from including: Barton Creek, Torrey Pines, Harbour Town, and more. Choose up to 8 opponents or just casually play with yourself. Weather conditions can also be played around with for an added challenge.
Read MoreAuthor: Tasha - Published: 26 January 2018, 4:20 pm
Volfied is an action-puzzle game developed and published by Taito Corporation in 1989, initially in the arcade and on TurboGrafx-16.
The subsequent years after its release, it was ported to multiple other platforms, including Amiga, DOS, Genesis. The Amiga port was made by Richard T. Horrocks and was released in 1991.
With gameplay inspired by QIX, this beautiful little puzzle game has a storyline centered around a space pilot returning to his home planet after receiving a distress signal from there. Your goal is to eliminate the alien threat to your planet. You can do this by drawing closed square shapes on the playfield to cut it away from the whole. Progressively, you will shrink the overall playfield, which will, in turn, kill the enemies within it. The ultimate goal is to have cut away at least 80% of the playfield. You need to dodge the on-screen enemies while trying to accomplish this. The ship has a shield that can eventually be depleted. When cutting, the ship has no protection. You’re not entirely defenseless, though, as you can fire your guns while doing either action to take out smaller enemies. Each level contains powerups for your ship that have different effects. You can play with one or two players, and it features three difficulty settings.
Read MoreAuthor: Tasha - Published: 24 January 2018, 2:23 am
Alien Breed: Tower Assault is the third entry into the Alien Breed sci-fi shooter series and was developed and published by Team17 in 1994. It was released for the Amiga, Amiga CD32, and DOS.
After receiving a message from a research colony that is under some sort of siege you and your troop are sent blind on a rescue mission. Flying your fleet down to the facility you are blindsided by the defense turrets. Long story short, everybody dies but you. And I’m sorry, but I have always greatly enjoyed the games that use real people for the cutscenes. Anyway, now it’s up to you to survive long enough to figure out what is going on. The game is played from an overhead perspective and you have to blast your way through several indoor and outdoor settings. There are multiple items to gather including ammo, health, and keycards. You also have the ability to collect credits which you can spend at facility computers to purchase new weapons. In each level you must explore and fight off the alien scourge that has taken over the facility. The game is decently open as far as completing levels goes, as many of them have more than one exit.
Read MoreAuthor: Tasha - Published: 24 January 2018, 2:23 am
World Class Rugby is a sports game about, you guessed it, rugby. It was developed by Dentons and published by Audiogenic Software. It was released in 1991 for the Amiga, Amstrad CPC, Atari, and others.
Released in parallel with the 1991 Rugby World Cup, you can choose your team from among the 16 that qualified for the event. The game boasts multiple play modes, including an 8-team league, the World Cup, or even a friendly match. The choices don’t just stop there. You can also choose from several levels of difficulty and even customize things like your team’s jersey colors or match length. Substitutions of players can be made if you don’t like who you have. Each team member has their stats you can use to decide who’s the best. Once the match starts, the controls, such as player switching, are relatively simple. You can also use the radar to spot other players and a kick meter to determine the strength of kicks. The matches follow the official rugby rules, so you can expect penalties, scrums, and drop goals.
Read MoreAuthor: Tasha - Published: 24 January 2018, 2:22 am
Awesome is an action sci-fi shooter created by Reflections Interactive and published by Psygnosis in 1990 for the Amiga and Atari. It was ported to FM Towns by 1992. The game was designed and developed by Martin Edmondson (the creator of Shadow of the Beast) and Cormac Batstone.
The game utilizes an overhead view for the majority of the action, but there are certain sections where the view switches to behind. Our hero, John Winner, and his crew are at the wrong place at the wrong time. Finding themselves smack in the middle of a full-scale alien invasion, they must fight their way through hostile space. There are enemies abound and you have to take them out with serious firepower. There are parts that play like Asteroid and parts where you detach the front of your ship in order to be more maneuverable during a boss battle. All of this occurs before you even reach a planet. Once there you have to shoot your way (still in your ship) over to the docking area. After docking, you will disengage from your ship and explore on foot in shoot ‘em up style. All of this effort is so that you can reach the trade outpost on the planet and gather supplies to continue your journey. You can purchase fuel and weapons, sell your cargo, and undertake offered contracts.
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